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#1 |
Seaman
![]() Join Date: May 2008
Posts: 38
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I'm continuing through Silent Hunter III's tutorial and once again I find myself stuck. This time I can not get a steady aim from the Flak gun.
The problem is that the Flak Gun sights lag behind the movement considerably. To say that the aim is jerky is an understatement. I have to slow down for the sights to catch up with the view. I've made some observations. I've found that I can keep the sights lined up with the view if I modify the mouse sensitivity. Unfortunately here I can only move the gun in a circle, I can't aim up or down. I've also discovered that if I combine the directional pad keys with the Control key that my view stays lined up with the sights. Here unfortunately I've discovered that while Control is pressed down I can not fire the flak gun. I've used the work "flak" when I searched this website to see whether anyone else has had my problem. Only one individual mentioned this, and they didn't find a solution to the problem. Anyone know how I could keep the sight lined up while I am firing? |
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#2 |
Watch
![]() Join Date: Apr 2007
Location: Ontario, Canada
Posts: 15
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Are you truely talking about the FLAK gun or the Deck Gun?
When rotating the Deck Gun, it does lag behind but the Flak gun does not from my experience. If infact you are referring to the Deck gun, and even if not, try zooming in(mouse wheel, or tab I think). When zoomed in with the Deck gun, you get range indicators. Adjusting the indicator to the correct range will take care of your issues there and the appearance of not being able to raise the gun. Obviously when rotating the Deck Gun, wait till the men get the gun pointing to where you want it before firing ![]() For the flak gun, you can also zoom in for a better view of the aircraft and site reticule for better aiming and greater success.
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#3 |
Seaman
![]() Join Date: May 2008
Posts: 38
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I'm fairly certain that it is the Flak Gun.
This is the 3rd tutorial which is right after the deck gun tutorial. Oddly enough I didn't seem to have much of an issue with aiming the deck gun. I am wondering why others have had no issue with lag on the Flak Gun? I like the experience of hitting targets myself, but if there isn't a way to keep the view lined up with the sights I may have to let the crew take care of the assignment. (I did try this last evening but wasn't getting credit for the planes shot down). |
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#4 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
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Paul, The flak gun is like the real world flak gun. You have to lead the plane with the sights to achieve sucess. Remember that the bullet takes time to reach the target, depending on how far away. Try for the closest planes coming at you and aim slightly ahead of the propeller. Go for short bursts. If you hit the plane you will see smoke. watch the bullets as they are going to the target. That should give you an indication as to whether your too far out in front, or too far behind the target. Good Hunting Kaleun
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#5 |
Subsim Aviator
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transfer to the Luftwaffe and man a fixed AAA position at any one of our air bases.
Firing AAA from a u-boat... You may as well throw rocks into the sky. Hahaha
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#6 |
Seaman
![]() Join Date: May 2008
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I'm thinking that it wouldn't be so bad if I could get the gun sight to line up with the view. I have to wait for the sight to catch up. It's a battle in itself, and I'm not faring that well.
Thank you for advice on where to aim on the plane. I have been leading the plane when I can line up a good shot, but it's been an inconsistant distance. |
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#7 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#8 | |
Canadian Wolf
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#9 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
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There is hitpoints values and armor for airplanes in zones.cfg, you can tweak those if you like to shot down planes.
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