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#1 |
Planesman
![]() Join Date: May 2008
Posts: 196
Downloads: 0
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I read how you hire more officers and ncos but I get the message "too many" when trying to hire just 1 ???? Do I need a certain mod or must I change a file or what??
thanks in advance |
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#2 |
Watch Officer
![]() Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
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Don't get what you mean. You must have too many officers or CPO's. Try recruiting some seaman instead.
You don't want more chiefs than indians, bad for morale ![]()
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Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. |
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#3 |
Planesman
![]() Join Date: May 2008
Posts: 196
Downloads: 0
Uploads: 0
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i just got what u start the game with. i have seen screen pics of whole crerws of officers. i cant hire any ncos or officers more that the starting # ???
whats with that ?? |
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#4 |
Planesman
![]() Join Date: May 2008
Posts: 196
Downloads: 0
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also,, i fired several officers and i still cant hire any ( too many officers) comes on screen, even if i leave, end patrol and start 2ed patrol, still "too many officers", and i had lost most of em???
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#5 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
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![]() Quote:
the files that control this is at \Data\Submarine\ then choose one of the sub files you want to change, then open its UPC file, the information you are looking for is between in the Crew evolutions section at the top of the file. here is an example (from the S-class) of the lines you are looking in blue and the numbers you need to change I marked in yellow. ;------------------------------------------------------------ ; Crew Evolutions ;------------------------------------------------------------ ;Evolution= Normal ;Evolution= Battle_Stations [UserPlayerUnit 1] ID=S18 NameDisplayable=S-18 Class Submarine UnitName= USS S-18 (SS-123) Type=SClass UpgradeClass=0 UnitInterval= 1920-10-29, 1944-01-01 ExternalClassName=SSS18 Nationality=American CrewRanks=12 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_s18/NSS_S18_Body_T01.tga LightmapTextureName=data/Submarine/NSS_s18/NSS_S18_Body_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= S_Class_01b.tga MaxPettyOfficers=31 ; max number of crewmembers over rank 4 MaxOfficers=12 ; max number of crewmembers over rank 7 I hope this helps. Last edited by John W. Hamm; 05-23-08 at 05:19 AM. |
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#6 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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I did some research on crew complements and posted it in this thread http://www.subsim.com/radioroom/showthread.php?t=136794 From the records of the Archerfish translated to the game there were 15 officers and chief petty officers, 47 petty officers and 18 seamen and firemen. This can be edited into the game to provide a more historic ratio.
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