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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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I'm back - with a GWX upgrade conundrum
A big ahoy to all my old, and new, forum friends! I was 'on vacation' addicted to another game *gasp!*
![]() I have GWX 1.3, SH3 Cmdr 2.7 and have some questions about updating v. not updating, so please bear with me while I act like a noob! The GWX 2.1 FAQ says: ii. delete the \my documents\SH3 folder. GWX v2.0 is incompatible with non-GWX save games and is likely incompatible with games saved under previous GWX versions. I have heavily modded my SH3 with a lot of my own modifications and am not looking forward to re-doing everything after a clean install. Plus the caveat that my GWX 1.3 saves may not work with GWX 2.1 further complicates things. That being said, I might be happy sticking with v1.3, unless 2.1 is such a dramatic upgrade that I can't live without it. I also just bought SH4, so my sub gaming will probably be divided among the two (besides that fact that my life has gotten busier lately). If I do decide to stick with GWX 1.3 there's a glitch that I've encountered that bugs me and I'd like to know if there's a fix (or is the fix v2.1?). That is: sometimes when I'm being pursued by an enemy ship (it's happened with a torpedo boat and a destroyer) the ship will just run in circles instead of the usual zig-zagging type of searching - really takes away from the realism. Is there a fix? Or should I just 'bite the bullet' and reinstall with GWX 2.1? :hmm: -- Fräulein Kapitän |
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#2 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I recommend that you upgrade SH3Cmdr to the latest release, which is R3.1.2. Many changes since R2.7:
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#3 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Ugh. Save your patrols in port, then see what happens if you load them with the mod. Make a backup copy of your savegames before you try. Thats the quickest way to see if it works.
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#4 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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![]() ![]() I have both & I prefer my heavily modded GWX 1.03, you would never recognise as 1.03, has around a hundred mods, and very stable, have saved this to a DVD for safe keeping, used with Jaesens latest SH3 Commander! ![]()
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Sub captains go down with their ship! |
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#5 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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wb shegeek
IMO 2.1 is quite an improvement over 1.03 in two departments. One is the campaign, which is awesome, and the other is the weather... but they did that by using Steibler's RealWeatherFix2 which you can apply to 1.03, and then the only thing you'll be missing out on is that super-revamped campaign. Well obviously that's not the only thing... there were other changes to do with U-boat upgrades and the amount of fuel you get and fixed reflections (and still a few broken ones) and fixed mast heights (and still a few broken ones) and that open hatch mod... but these are "minor" (note the inverted commas, people!) things. Enemy ships do still circle when searching for you... I thought that's what they were supposed to do? :hmm: HTH OLC Edit: Oh and yes, definitely get the latest SH3C ![]()
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#6 |
Chief of the Boat
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I agree with OLC.
Why not save what you've got to a disc either for safekeeping or as a backup and create a separate installation of GWX2.1 ![]() |
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#7 |
Old Gang
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There's no more GWX updates to come, so you can update your game and mod as you like on top of GWX 2.1, without having the fear to lose it all again!
![]() Besides, all good mods today are made for 2.1, so you will have a lot of incompatibilities, and you cannot live without those goodies...
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To each his own |
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#8 | ||
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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I think the long ship wakes mod make it more obvious, I've seen this occasionally but usually after 15 minutes or so they move on.
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Sub captains go down with their ship! |
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