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Old 05-10-08, 03:38 AM   #1
Zero Niner
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Default What's the matter? [smoke particles & wind]

This 2 screens are from mu current campaign, Aug 1942 & somewhere north of the Solomons.





As you can see, the wind from the stern must be very strong if it blows the smoke over the bow...

Seriously, is this a known issue?
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Old 05-10-08, 05:45 AM   #2
AVGWarhawk
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Not an issue. The smoke will flow and blow with the wind. Looks and feels realistic to me. It also makes it harder to determine the ships direction when viewed from far away.
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Old 05-10-08, 10:09 AM   #3
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Quote:
Originally Posted by AVGWarhawk
Not an issue. The smoke will flow and blow with the wind. Looks and feels realistic to me. It also makes it harder to determine the ships direction when viewed from far away.
I can see how this would look like a flaw considering the direction the ship flags are moving in relation to the smoke.
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Old 05-10-08, 12:01 PM   #4
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Yea, the only problem here is that unlike particles (i.e. smoke), the flags are not dynamic and don't move with the wind. Otherwise this looks quite correct. I'm used to even seeing this sort of an effect with other games like Distant Guns where the smoke is thicker and the wind definitely has a major effect on it!
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Old 05-10-08, 12:15 PM   #5
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Quote:
Originally Posted by CCIP
Yea, the only problem here is that unlike particles (i.e. smoke), the flags are not dynamic and don't move with the wind.
You're not saying that the polys can't be made into dynamic graphic, are you?
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Old 05-10-08, 12:18 PM   #6
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Well, as far as wind direction and strength, I believe it only "exists" in the game's particle engine. I don't think there's a mechanism to make any polys move with the wind - then again, we've been surprised before by what modders could come up with.
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