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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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IID2Flakship long overdue WIP
IID2F is out now REL download it from my ff account
Hello ![]() IID2 with heavy flak was asked for long time ago, but now it is almost ready, all works, but some menu work remains, here is a pic. ![]() ![]() ![]()
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SH ![]() Last edited by Captain von Keldunk; 05-10-08 at 12:21 AM. |
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#2 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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very cool. keep up the good work
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#3 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Rel Rel Rel Rel
Hello
This mod is for SH3 1.4 "vanilla". This mod is long overdue, asked for long time ago. now you can have Heavy flakgun with IID2. All should work but you can not upgrade Heavy flak, was not able to make it work.Best maybe not to upgrade guns, Also if you manually use guns they may not work with AI against aircraft! Start 1941 Brest to get IID2F. No permission needed use as you like.
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#4 |
Mate
![]() Join Date: Aug 2006
Posts: 57
Downloads: 2
Uploads: 0
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This is a really neat boat, .....and I want it!
....But because I am a total Noob on the subject of serious modifications, ....I need to ask a couple questions that probably fall into the "Stupid" catagory. 1) The downloaded file is named "SH3_IID2FlakShip.7z": .....How do I implement that file? 2) The author says that this was developed for "Vanilla" V1.4: .....Do I really have to give up GWX to get this boat?? klcarroll |
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#5 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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SH3_IID2FlakShip
Hello
![]() 1: first unzip it with 7-zip. open it and if you see another folder "SH3_IID2FlakShip." move it to desktop. open it and if now you can see Data folder and readme all is ok. then you need "jsgme" move it to SH3 main folder and run it once, it will make MODS folder, ok. now move SH3_IID2FlakShip folder from desktop to mods folder. and now you can enable SH3_IID2FlakShip mod with jsgme. Start new game 1941 brest and you will get SH3_IID2FlakShip. If you order watch officer to man aa guns, and you see only one gun manned. reason is: there was only one crew member in submarine "rest" area, but as watch officer sent watch crew bellow decks to reast area, you can order a second man aa guns, and now all guns should be manned, or you can "manually" transfer crew from other "on duty" areas 2: Sorry i do not have gwx . But maybe later, it is a long download. ![]() ![]()
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#6 |
Mate
![]() Join Date: Aug 2006
Posts: 57
Downloads: 2
Uploads: 0
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Thanks for the help!!
I got the boat loaded, and I have embarked on a career! (After first shooting up the dockyard,......Just to try out my new guns!:rotfl: ) I am running under GWX, and all major items seem to be working! The only problem I had was when I attempted to load my Conning Tower emblem under the "Specials" option, none of the emblems appeared to be available. (A bad filepath, perhaps??) ......Anyway, this setup is brilliant! ....I'm looking forward to shooting up a lot of trawlers and small merchants with that 37mm!!! Thanks for a great mod!!!! .......I owe you MANY beers!! klcarroll BTW: ......I'm really curious: .......Why did you decide to start the mod in 1941 instead of earlier???? KLC |
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