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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2008
Posts: 39
Downloads: 11
Uploads: 0
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i have looked around but havent been able to find this on the forums anywhere. was thinking it would be cool to have a playable elco PT in the game, i did it back in destroyer command, took a look at it in this game but its far beyond my limited abilities to make any mods. was wondering if somebody out there was working on, or could make a playable Elco PT for the game. i would be forever in their debt
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"Sink the ships, kill the crews, take no prisoners." "I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way." John Paul Jones "There is no substitute for victory." Gen. Doulas MacArthur |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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I could make it but it would be uninterresting in the campaign...
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#3 |
Seaman
![]() Join Date: Jan 2008
Posts: 39
Downloads: 11
Uploads: 0
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well i have been building several missions that i working on putting together into a campaign called "The were expendable" only 5 missions right now but working on more. i have tried to play around wiht making a playable PT but i this game is a little beyond what i can do, all im getting is CTD
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"Sink the ships, kill the crews, take no prisoners." "I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way." John Paul Jones "There is no substitute for victory." Gen. Doulas MacArthur |
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#4 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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USS_Trigger go ahead man I think it's a great idea, and don't pay attention to him every time I turn around he is bagging on someones idea, or something that someone wants to add. |
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#5 |
Swabbie
![]() Join Date: Sep 2007
Location: belgium
Posts: 8
Downloads: 82
Uploads: 0
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Well because i liked the idea i started to "try" to build an elco.
I have no modding knowledge but so far i have a elco with a conningtower on it ![]() Lots of work to be done and i can not garantee if i will succeed but i'm trying to. First i got to get rid of that pesky conningtower ![]() ![]() Any ideas are welcome . |
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#6 |
Seaman
![]() Join Date: Jan 2008
Posts: 39
Downloads: 11
Uploads: 0
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i accidentally removed the conning tower from my gato, dont know how i did it though, had to pull all the gato related files from my clean install
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"Sink the ships, kill the crews, take no prisoners." "I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way." John Paul Jones "There is no substitute for victory." Gen. Doulas MacArthur |
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#7 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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#8 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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#9 |
Swabbie
![]() Join Date: Aug 2006
Posts: 7
Downloads: 10
Uploads: 0
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A lovely ship, are you going to release someone day?
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#10 | |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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#11 | |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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Ise's deck is completely different compared to the Fuso, wich is almost flat IMO.. Rear deck of the Ise is on significantly lower level, compared to the bow..(I know a typo there but cant find it), and the position of 3rd and 4th turret (middle ones) actually pointed on opposite directions, with an funnel/chimney/whatever between them.. What next.. a Sevastopol class battleship with 12, 12" turrets, 8x 5" AA guns and some casket cannons? ![]() But looking good there mate, keep it coming. ![]() |
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#12 |
Swabbie
![]() Join Date: Sep 2007
Location: belgium
Posts: 8
Downloads: 82
Uploads: 0
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[img=http://img392.imageshack.us/img392/540/elco1in4.th.jpg]
[img=http://img207.imageshack.us/img207/7734/elco2rn7.th.jpg] Well my little project is starting to get some shape ![]() But i have a texture problem, my boat looks camoflaged/translucent. I cant get here any texture ![]() I used the ingame model for the elco but when i import the model i lose all textures. ![]() Need some work on the torpedotubes too.I can fire the torpedo's but the torpedotube gets launched too ![]() Last edited by Gunits; 05-10-08 at 10:23 AM. |
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#13 | |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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#14 |
Swabbie
![]() Join Date: Sep 2007
Location: belgium
Posts: 8
Downloads: 82
Uploads: 0
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Thx for the tip.
I have looked over there and found some nice info ![]() |
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#15 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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HI !
A PT-Boat sounds Good ! Maybe PT-109 ? It would be cool like the S-100 from SH3 ! Regards Rolf |
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