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Old 05-05-08, 03:54 PM   #1
Syxx_Killer
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Default [REQ] Re-enabling the Type XVIII in Operation Monsun

I really like OM, especially how it changes the Indian Ocean from some congested superhighway to a real ocean. However, I do like the Type XVIII. I know it is about as realistic as having a nuc sub, but it is fun. I was wondering if someone who knows their way around the files, if they could re-enable the Type XVIII and it's equipment.
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Old 05-05-08, 07:42 PM   #2
Snaptrap
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Quote:
Originally Posted by Syxx_Killer
I really like OM, especially how it changes the Indian Ocean from some congested superhighway to a real ocean. However, I do like the Type XVIII. I know it is about as realistic as having a nuc sub, but it is fun. I was wondering if someone who knows their way around the files, if they could re-enable the Type XVIII and it's equipment.
My Silent Fire v1.5.0 mod does this. All you need to do is open your Flotilla and CareerStart upc files. Look for a line in the CareerStart files which looks like this:

IDLinkUserPlayerUnits= F1IXD2, 1, F1XVIII, 2

The F1's in front of the unit id is a reference to the corrisponding flotilla. For instance Flotilla 1 is F1 and Flotilla 2 is F2 and so on. The number after each unit is the Commonality. To find the commonality for each unit in each flotilla, look for the unit id in the Flotilla file. The commonality is what is used when a random selection is made and doesn't always need to match, but should be used when adding a playable unit to a Flotilla. Such as this:

[Flotilla 1.UserPlayerUnitType 1]
ID= F1IXD2
NameDisplayable= Type IX-D2 U-boat
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= IXD2
UnitTypeCommonality= 10
IDFlotillaLinkTransferTo= NULL

[Flotilla 1.UserPlayerUnitType 2]
ID= F1XVIII
NameDisplayable= Type XVIII U-boat
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= XVIII
UnitTypeCommonality= 2
IDFlotillaLinkTransferTo= NULL
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Old 11-05-10, 04:59 PM   #3
psyduck
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Quote:
I really like OM, especially how it changes the Indian Ocean from some congested superhighway to a real ocean. However, I do like the Type XVIII. I know it is about as realistic as having a nuc sub, but it is fun. I was wondering if someone who knows their way around the files, if they could re-enable the Type XVIII and it's equipment.
me too.
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Old 11-05-10, 06:40 PM   #4
Madox58
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Sometimes it might be better to start a new thread on the subject
rather then 'Necro' one as bitter as this one seems to have been.
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Old 12-27-10, 10:53 PM   #5
strykerpsg
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Gents, for my clarification, the Type XVII is not enabled in Operation Monsun Mod? I couldn't figure out why I was unable to select it. BTW, it did show on my OM menu, but when selected, had NO conning tower, looked sorta like an early nuc boat. Anyway, uninstall the OM mod to to use the Type XVIII? I just thougt it would be cool to have a deck gun the supplement a huge torpedo warload.

Matt
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Old 08-05-13, 08:07 AM   #6
Forensicman101
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Default Type XVIII in OM

It would be nice to be able to use the Type XVIII in the Atlantic Theatre of Operations. I've produced a mod that enables early start Type XXI and Type XXIII boats. I wonder if it would be possible to have a mod where the type VII boats were replaced by type XVIIIs.... Just as an interesting ahistorical "what if" type of game.
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Old 05-05-08, 06:00 PM   #7
stabiz
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Okaaay.
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Old 05-05-08, 07:08 PM   #8
haegemon
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This kind of sub was not real in combat, but I supose it had some test patrols somewhere. The same with type XXI which some people think it's not realistic, however two of them, the U-2511 and U-3008 had begun a combat patrol by the end of ww2. Those never fought but had some test runs, why don't put them in their original locations as IA vessels...
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Old 05-05-08, 06:58 PM   #9
Carotio
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Quote:
Originally Posted by lurker_hlb3
I will become more than a “little annoyed” if someone attempts to change my work with my permission.
So does that mean, if someone does it WITHOUT your permission, it's okay? :hmm:

Sorry, couldn't help teasing... :rotfl:

EDIT
You just edited the same time as I wrote...
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Old 05-05-08, 07:44 PM   #10
lurker_hlb3
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Quote:
Originally Posted by Carotio
Quote:
Originally Posted by lurker_hlb3
I will become more than a “little annoyed” if someone attempts to change my work with my permission.
So does that mean, if someone does it WITHOUT your permission, it's okay? :hmm:

Sorry, couldn't help teasing... :rotfl:

EDIT
You just edited the same time as I wrote...
Some times when I'm a little upset my "mind" and my "finger" get out of sync
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Old 05-06-08, 03:00 AM   #11
keltos01
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Default crash test

so that's why my IJN sub with the type XVIII interior crashed the game everytime ! duhhh !

If and when my IJN subs are reaaallly ready, couldn't we like add them to OM ?
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Old 05-06-08, 02:05 PM   #12
CDR Resser
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Soo. lurker asks you not to change his mod and someone helps you do it anyway?!?!?!

Respectfully Submitted;
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Old 05-06-08, 02:23 PM   #13
Syxx_Killer
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I was hoping this thread would just die, but I guess not. I haven't changed anything. I appreciate the help Snaptrap gave, but I haven't changed anything. I can't say I'm surprised about the responses. I actually expected them. I debated a long time if I should ask for help, but posted it anyway. I thought, "What the hell? Let's see what happens." I guess I have my answer.
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