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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,720
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Is there a way to stop floating docks sinking in rough weather?
Hi, sometimes I get the urge to return to port after a long patrol rather than just "exit patrol", and it is a shame that ships move about and end up merged with walls etc, a stock hard coded bug I believe.
![]() But I think some objects like the Floating Docks just sink because of bad weather: ![]() They are still far enough away from the concrete walls etc so I figure it must be, is there away to make these floating Docks a little tougher? ![]() Just by the way, I think there was a quick way to traverse the Kiel Canal, can someone point it out? Thanks.
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Sub captains go down with their ship! |
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#2 |
Old Gang
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Put them over 10 meters of shallow waters...
![]() But seriously... its just a configuration of the .sim files... they are sitted down too much on the water... and besides, that wave amplitude of 320 from GWX ruins everything...
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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This is the sim file settings, the Surfaced draught is 0:
![]() Any ideas? ![]()
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#4 |
Stowaway
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Set it to match the cfg file.
This is the sinking ship bug you hear about. The sim not being fixed correctly. |
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#5 |
Old Gang
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Increase the submerged draught to 30 and do some tests...
If you get the opposite effect, then try 5... I'm pretty tired right now, so I may have spoken bullsh!t...
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#6 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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#7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,720
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Sounds like me on a good day Ven!
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#8 |
Blade Master
![]() Join Date: Jan 2002
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Something sinking due to heavy seas is often because a objects 'zone' has a 'Crash Depth' value specified in the Zones.cfg that is not deep enough.
Crash Depth=5 specifies that when this zone is at this depth, 5 metres, then it will take on damage and thus flood. Hope this helps. |
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#9 |
Eternal Patrol
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I just wish the game allowed a difference between harbors and high seas. The whole point of having a "safe haven" is to have a place where your ships are, well, "safe". There should be almost no motion in a harbor, or at least much less than you find on the outside.
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#10 |
Stowaway
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Dover August 3 1939
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#11 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Well back from patrol, I only saved & exited once and patrol only lasted a few weeks, when I got back the Floating Docks had moved apart from each other and drifted a little but still afloat, previously the carrier had merged with the concrete dock slightly but was still in it's proper place this time, will have to test again later, don't know what setting you changed BBW, but may have done the job!
![]() Thanks.
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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The surfaced draft was set to 0 in the sim
I set it as the cfg file 5 for the BUV 1 and 13 for the BUV 2 Drift into harbours is a royal PITA It would have been better for harbours to be rendered first instead its the ships They move in the sea by the time the harbours are rendered so can end up in them Could be a lot more units placed in ports ( for those that have a system to handle it ) but darent due to those issues Tis worse the longer you stay in ship render range before entering harbour rendering range |
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