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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Feb 2007
Posts: 49
Downloads: 30
Uploads: 0
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hi all,wots the best mods for SH4?
i,ve got loads,but its takin me ages to find the right mix for the best lookin game. my pc can handle the mods,just need to know wot ones to use. any help please. |
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#2 |
Rear Admiral
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Assuming sh4 version 1.4, probably RFB.
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#3 |
Navy Seal
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That is why there are so many mods and why it's called a game. Play with it and decide what you like best!
But first, how experienced are you. I always recommend getting a career under you with no modifications to learn the basics of the game. It's hard enough to learn manual targeting without Ducimus' evil airplaines blowing the snot out of you while you're setting up a target!:rotfl:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Sailor man
![]() Join Date: Apr 2008
Posts: 46
Downloads: 59
Uploads: 0
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Walmart Security: Department Store Battles of the Pacific, when I release it. Though it is nothing near realism nor probable. Maybe our Linux systems can fire as fast as the deck gun?!??!
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#5 | |
Eternal Patrol
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"Do you have the DEA mod yet? Get it here!" :rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | ||
Rear Admiral
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So i made them tougher to shoot down, loaded them up with a payload that detonates on contact or at shallow depths, and gave them the abiilty to detect the player while submerged if they get close enough to them. It has its quirks, but overall its a wonderful thing. Planes now are probably as dangerous to a fleet boat as they are to a uboat in the atlantic, which in my opinion, is how a plane should be to a submarine.... bloody dangerous! :rotfl: |
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#7 |
Navy Seal
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I joke about them, but your evil airplanes are the single most important contribution to gameplay in the past six months. Only a fully destabilized deck gun could even come close to as much progression toward pushing the player to behave in a realistic manner. And isn't that the whole zeitgeist of Trigger Maru Overhauled: achieving historically justifiable player behavior through sometimes unrealistic (that means more challenging
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 | |||
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Quote:
No problem! |
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