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Old 05-03-08, 03:33 AM   #1
tener
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Default the best mods?

hi all,wots the best mods for SH4?
i,ve got loads,but its takin me ages to find the right mix for the best lookin game.
my pc can handle the mods,just need to know wot ones to use.
any help please.
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Old 05-03-08, 04:18 AM   #2
Ducimus
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Assuming sh4 version 1.4, probably RFB.
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Old 05-03-08, 06:05 AM   #3
Rockin Robbins
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That is why there are so many mods and why it's called a game. Play with it and decide what you like best!

But first, how experienced are you. I always recommend getting a career under you with no modifications to learn the basics of the game. It's hard enough to learn manual targeting without Ducimus' evil airplaines blowing the snot out of you while you're setting up a target!:rotfl:
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Old 05-03-08, 06:33 AM   #4
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Walmart Security: Department Store Battles of the Pacific, when I release it. Though it is nothing near realism nor probable. Maybe our Linux systems can fire as fast as the deck gun?!??!
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Old 05-03-08, 10:17 AM   #5
Sailor Steve
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Quote:
Originally Posted by Rockin Robbins
Ducimus' evil airplaines
I've heard that phrase so much I'm starting to think it's an actual mod of its own.

"Do you have the DEA mod yet? Get it here!"
:rotfl:
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Old 05-03-08, 11:45 AM   #6
Ducimus
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Rockin Robbins
Ducimus' evil airplaines
I've heard that phrase so much I'm starting to think it's an actual mod of its own.

"Do you have the DEA mod yet? Get it here!"
:rotfl:
I often find myself wondering if i overdid it. :rotfl: The gist behind my plane adjustments was to make aircraft a threat again. Personaly, i found that with SD radar, planes were a total non factor in this game. Just dive, hang out at periscope depth, and then peer at him with impunity to see what type of plane he is, and how close he gets, often enough to where you could probably count the rivets in his wings as he flies over you, totally oblivious to your prescence. I thought, why have aircraft at all?

So i made them tougher to shoot down, loaded them up with a payload that detonates on contact or at shallow depths, and gave them the abiilty to detect the player while submerged if they get close enough to them. It has its quirks, but overall its a wonderful thing. Planes now are probably as dangerous to a fleet boat as they are to a uboat in the atlantic, which in my opinion, is how a plane should be to a submarine.... bloody dangerous! :rotfl:
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Old 05-03-08, 02:58 PM   #7
Rockin Robbins
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I joke about them, but your evil airplanes are the single most important contribution to gameplay in the past six months. Only a fully destabilized deck gun could even come close to as much progression toward pushing the player to behave in a realistic manner. And isn't that the whole zeitgeist of Trigger Maru Overhauled: achieving historically justifiable player behavior through sometimes unrealistic (that means more challenging) game behavior? Intimidation works!
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Old 05-04-08, 02:18 AM   #8
gAiNiAc
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Rockin Robbins
Ducimus' evil airplaines
I've heard that phrase so much I'm starting to think it's an actual mod of its own.

"Do you have the DEA mod yet? Get it here!"
:rotfl:
I often find myself wondering if i overdid it. :rotfl: The gist behind my plane adjustments was to make aircraft a threat again. Personaly, i found that with SD radar, planes were a total non factor in this game. Just dive, hang out at periscope depth, and then peer at him with impunity to see what type of plane he is, and how close he gets, often enough to where you could probably count the rivets in his wings as he flies over you, totally oblivious to your prescence. I thought, why have aircraft at all?

So i made them tougher to shoot down, loaded them up with a payload that detonates on contact or at shallow depths, and gave them the abiilty to detect the player while submerged if they get close enough to them. It has its quirks, but overall its a wonderful thing. Planes now are probably as dangerous to a fleet boat as they are to a uboat in the atlantic, which in my opinion, is how a plane should be to a submarine.... bloody dangerous! :rotfl:
When I detect one of "your" planes, I crash dive to 100+.

No problem!
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