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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2008
Location: Germany/Niedersachsen/Emden
Posts: 14
Downloads: 0
Uploads: 0
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hi, kaleuns!
i searched the forum for a proper topic but i couldn't find it so decided to post this issue here. for me both sounds amb_wind1 and amb_oceanskyline keep on playing even if i'm submerged and/or in an internal view. for example if i'm submerged and watching my sub from the outside (with the cam under water, too) i can hear a mixture of amb_wind1, amb_oceanskyline, amb_underwater. i should just hear amb_underwater, shouldn't i? i think that shouldn't happen if everything works fine with my installation. its a nerv wrecking thing hearing those sounds all the time, especially when using the hydrophone. is there a way to fix that, m8s? ![]() thanks in advance Xeno |
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#2 | |
Lucky Jack
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![]() Quote:
http://www.subsim.com/radioroom/show...739#post844739 |
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#3 |
Subsim Aviator
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this is something that SH3 users screw themselves into...
when switching from conning tower or any outside view, to any map or inside view make sure you do so at 1X time compression. the easiest fix i have found is to... 1. surface at least 50 KM from any shore, port or known surface or air units. 2. Save the game 3. exit SH3 4. start SH3 and load your savegame the sounds should be normalized. good luck hope this works
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#4 | |
Swabbie
![]() Join Date: Apr 2008
Location: Germany/Niedersachsen/Emden
Posts: 14
Downloads: 0
Uploads: 0
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#5 | ||
Swabbie
![]() Join Date: Apr 2008
Location: Germany/Niedersachsen/Emden
Posts: 14
Downloads: 0
Uploads: 0
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![]() Quote:
![]() works for me here ![]() special thanks!! Xeno |
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#6 |
Subsim Aviator
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no problem, glad your in order again. just remember to prevent further issues of this sort... avoid changing views with time compression above 1X
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