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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Has anyone fixed the crash dive speed of the German IX-D2? I know it is an issue and have tried editing the flooding times etc but nothing worked. They only seem to affect the normal dive times...
This and the CO2 bug and the lack of German voices are the only reasons why I am sticking with 1.4 at the moment. I have U-boat missions, I have just ripped out all the bits I want and modded them into 1.4 - new ships new interface etc. Also the campaign is too easy... too much traffic... too few escorts.. |
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#2 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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The CO2 is not an issue for me...when I get the icon I press it and the boat comes up and we refresh the air. There are some posts about that here that maybe helpful. If you are interested you just might want to try Lurkers Monsun Campaign. It is excellent and enjoyable. See the SH4 MOD forum for the DL link. Best of luck.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#3 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
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Aw, Jace11 don't spoil the fun with this realism stuff. I used to be that way too. I thought that a sub sim was simulation. You have to let it go.
I'm now cruising the Indian ocean in 1944 which is brimming over with targets in a beautiful Type 21. With a sporty turbine drive I can run down allied task forces and treat enemy destroyers like rubber mouse toys in my claws. When I square off with a convoy now, nothing survives period. I toy with the destroyers for a bit and once I tire of them, I smash them and smile as they sink. I also have tons of help with naval assets at my beck and call. Sweet. So very sweet. The Monsun campaign. Bringing reality back like a bucket of ice water in my nice comfy sleeping bag of a campaign. No thanks. Now to pass up the last of the U-boat tonnage aces before I am promoted to Admiral of the U boat arm!
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"The people who are the most bigoted are the people who have no convictions at all." G.K. Chesterton |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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I read up to the word realism...
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#5 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Sometimes i like to play the game with hardly any realism but usually not for to long a couple of patrols then its back to more of a challenge gameplay. Try the Monsun campaign its bloody awesome! Been playing it for about 5 hrs now left Lorient heading to Penang. Before i reached the first navigation point the lookouts spotted a large convoy where ive spent about 3hrs trying to get close enough to fire a shoti would be easy if it wasn't for this damn destroyer on my tail pinging me everytime i come to 75feet so its straight back down to the depths again ![]() ![]() @Jace, i haven't experinced the co2 bug yet with Monsun, as for the diving its pretty much the same - very quick diving!. Im running a fresh install of sh4/uboats with only the Monsun mod for the moment. |
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#6 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
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Well, Kiwi you are right about the call of more realism. As much as I enjoy being the terror of the Indian Ocean, I tend to need more challenge. So, I'll probably be checking out the Monsun campaign mod myself. Soon but not too soon.
__________________
"The people who are the most bigoted are the people who have no convictions at all." G.K. Chesterton |
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#7 |
Rear Admiral
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I tried, im as baffeled as anyone else.
Now, i did manage to get its dive time from 15 seconds to 30 seconds... BUT.. (big but), it descended in depth while submerged so slow, that the "cure" was worse then the "disease". And even then, 30 seconds is STILL too fast. Nothing in the sim file that i tried behaves as it normally would. For example, the EASIEST way to speed up or slow down dives is with the MBT_floodrate. Bigger = faster, smaller = slower. Well, i set both the MBT and the Diverate to 700, to 70, and finally ZERO, and she still went down like a rock in 15 seconds. No effect at all, NONE. Sometime after that point, i threw up my hands, cried uncle, and tossed this boat on a back burner. |
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