SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-11-08, 06:42 PM   #1
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default Try to explain this!

October 1944,North Atlantic,Type VIIC41.
I am in pursue of a convoy, instead a task force comes into view. I dive. I am in perfect position to torpedo the bogue class escort carrier. It sinks! The destroyers come after me and despite the damages i manage to finally slip away after almost 2 hours.
It was then when my sonarman reported contacts: port side, 270deg, convoy closing. What happens now is that the destroyers start pinging me! I was at 200meters running at silent mode, speed 2 knots but still, it wasn't enough for crying out loud!
Jesus! I had to face 3 destroyers and had no luck against those hedgehogs...

I know that GWX adds historical "weight" to SH3 and that it restores its realism level to its maximum but (i) the apparent ability of the destroyers to find a Uboat despite how deep it lies and (ii) the laser-guided hedgehog depth charges seem to be extra-ordinary aspects for me(at least for the time being).

Yes! I have read the manual: "Try to avoid task forces... Crew too experienced..."
"... if you simply lie in front of a convoy destroyers will find you..."

So, here we go. How realistic is for the destroyers being able to find a Uboat at 200meters when it is moving at 2 knots? Was this possible (and not probable) at that time?
Were the depth charges so accurate?

I don't know but staying alive after attacking a task force and being discovered by the convoys' escort destroyers despite the high stealth measures is too much for a veteran commander like my Kapitanleutnant...

I am just trying to understand how GWX works.

Nevertheless.............. LOCK AND LOLL & SINK'EM ALL
tomfon is offline   Reply With Quote
Old 04-11-08, 07:26 PM   #2
Umfuld
Captain
 
Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
Default

If they really were hedgehogs then it must be later on in the war, right? I never make it that far so I can't offer any advice

__________________
Type VIIB = The Truth
Umfuld is offline   Reply With Quote
Old 04-11-08, 07:33 PM   #3
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

I think hedgehogs were the ones that formed a ring in the air after their launch. This is what i see through the event camera very often since the beginning of 1944.
tomfon is offline   Reply With Quote
Old 04-11-08, 07:38 PM   #4
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
Default

Hey!

Correct me if i'm wrong but I think those 2kts is enough for the escorts to be able to hear you, I don't know how that deep depth should affect their ability to hear you in real life, but in sh3?
I think 0-1kts at around 50 rpm is the only way to be on the safe side when there is escorts coming at you.
How far away were the destroyers when they found you?

About the hedgehogs, I think they should be pretty accurate about your position, but when it comes to the depth of the target I do not know how accurate destroyers were during the time being.
Does anyone know how destroyers calculated a uboat's depth??

/Bracer
bracer is offline   Reply With Quote
Old 04-11-08, 08:27 PM   #5
Umfuld
Captain
 
Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by bracer
I think 0-1kts at around 50 rpm is the only way to be on the safe side when there is escorts coming at you.
As far as I know you are silent if you keep it under 100RPM. And GW set it so when you go to silent running it puts you so you are under 100RPM.
__________________
Type VIIB = The Truth
Umfuld is offline   Reply With Quote
Old 04-11-08, 08:31 PM   #6
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

The problem is that below 150meters the Uboat can't hold its depth when moving with less than 2 knots.
I think 2knots is 500 rounds per min.
tomfon is offline   Reply With Quote
Old 04-11-08, 10:26 PM   #7
danurve
The Old Man
 
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
Quote:
Originally Posted by tomfon
The problem is that below 150meters the Uboat can't hold its depth when moving with less than 2 knots.
I think 2knots is 500 rounds per min.
May depend on the boat and condition but even in good health 50 rpms is about 1 knot. Easy enough to set but not easy to control at depth.
"D" is set planes for normal dive. I can't help but wonder what the boat at depth would would be like with a reverse of this control.
__________________
danurve is offline   Reply With Quote
Old 04-11-08, 08:47 PM   #8
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Umfuld
Quote:
Originally Posted by bracer
I think 0-1kts at around 50 rpm is the only way to be on the safe side when there is escorts coming at you.
As far as I know you are silent if you keep it under 100RPM. And GW set it so when you go to silent running it puts you so you are under 100RPM.
I'm pretty sure that you need to be closer 50rpm to stay silent enough to avoid the escorts, I think so both because of experiences in SH3 and that I've read it somewhere. I always go to helmsmans view and set the speed with the speed dial and check that the rpms get as close to 50 as possible....
bracer is offline   Reply With Quote
Old 04-11-08, 08:52 PM   #9
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Quote:
Originally Posted by bracer
Quote:
Originally Posted by Umfuld
Quote:
Originally Posted by bracer
I think 0-1kts at around 50 rpm is the only way to be on the safe side when there is escorts coming at you.
As far as I know you are silent if you keep it under 100RPM. And GW set it so when you go to silent running it puts you so you are under 100RPM.
I'm pretty sure that you need to be closer 50rpm to stay silent enough to avoid the escorts, I think so both because of experiences in SH3 and that I've read it somewhere. I always go to helmsmans view and set the speed with the speed dial and check that the rpms get as close to 50 as possible....
Yeah. 50rpm means that you are silent. I have to remember that.
But if i set "rig for silent running" wouldn't GW set the rpm to 50?
tomfon is offline   Reply With Quote
Old 04-11-08, 09:09 PM   #10
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by bracer
About the hedgehogs, I think they should be pretty accurate about your position, but when it comes to the depth of the target I do not know how accurate destroyers were during the time being.
Does anyone know how destroyers calculated a uboat's depth??
Just read at uboat.net that hegdehogs have impact detonators which explain there accuracy even though you were at 200 meters depth!
/Bracer
bracer is offline   Reply With Quote
Old 04-11-08, 09:16 PM   #11
Gezoes
XO
 
Join Date: Nov 2006
Location: The Netherlands
Posts: 435
Downloads: 22
Uploads: 0
Yep, they hit either the boat or the seabed. They also had no depth set.
__________________
If I wasn't a little mad, I'd go mad.
Gezoes is offline   Reply With Quote
Old 04-11-08, 07:53 PM   #12
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by tomfon
October 1944,North Atlantic,Type VIIC41.
I am in pursue of a convoy, instead a task force comes into view. I dive. I am in perfect position to torpedo the bogue class escort carrier. It sinks! The destroyers come after me and despite the damages i manage to finally slip away after almost 2 hours.
It was then when my sonarman reported contacts: port side, 270deg, convoy closing. What happens now is that the destroyers start pinging me! I was at 200meters running at silent mode, speed 2 knots but still, it wasn't enough for crying out loud!
Jesus! I had to face 3 destroyers and had no luck against those hedgehogs...

I know that GWX adds historical "weight" to SH3 and that it restores its realism level to its maximum but (i) the apparent ability of the destroyers to find a Uboat despite how deep it lies and (ii) the laser-guided hedgehog depth charges seem to be extra-ordinary aspects for me(at least for the time being).

Yes! I have read the manual: "Try to avoid task forces... Crew too experienced..."
"... if you simply lie in front of a convoy destroyers will find you..."

So, here we go. How realistic is for the destroyers being able to find a Uboat at 200meters when it is moving at 2 knots? Was this possible (and not probable) at that time?
Were the depth charges so accurate?

I don't know but staying alive after attacking a task force and being discovered by the convoys' escort destroyers despite the high stealth measures is too much for a veteran commander like my Kapitanleutnant...

I am just trying to understand how GWX works.

Nevertheless.............. LOCK AND LOLL & SINK'EM ALL


Many Good Men in Real Life faced things We can only imagine.
GWX tries to implement that 'unknown' factor.
We can read all the Books,
research all the website,
interview actual veterens.
But it does not change several basic facts.

Those who died can't tell us why,
memories are not totally reliable,
and those who write a book tend to fog the facts or just don't remember
events exactly.

You expect to survive.
So did the real crews.
Check the ratio for those who came home
compaired to those who are on Eternal Patrol.

You get another chance.
They did not.
  Reply With Quote
Old 04-11-08, 08:04 PM   #13
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Quote:
Originally Posted by privateer
Quote:
Originally Posted by tomfon
October 1944,North Atlantic,Type VIIC41.
I am in pursue of a convoy, instead a task force comes into view. I dive. I am in perfect position to torpedo the bogue class escort carrier. It sinks! The destroyers come after me and despite the damages i manage to finally slip away after almost 2 hours.
It was then when my sonarman reported contacts: port side, 270deg, convoy closing. What happens now is that the destroyers start pinging me! I was at 200meters running at silent mode, speed 2 knots but still, it wasn't enough for crying out loud!
Jesus! I had to face 3 destroyers and had no luck against those hedgehogs...

I know that GWX adds historical "weight" to SH3 and that it restores its realism level to its maximum but (i) the apparent ability of the destroyers to find a Uboat despite how deep it lies and (ii) the laser-guided hedgehog depth charges seem to be extra-ordinary aspects for me(at least for the time being).

Yes! I have read the manual: "Try to avoid task forces... Crew too experienced..."
"... if you simply lie in front of a convoy destroyers will find you..."

So, here we go. How realistic is for the destroyers being able to find a Uboat at 200meters when it is moving at 2 knots? Was this possible (and not probable) at that time?
Were the depth charges so accurate?

I don't know but staying alive after attacking a task force and being discovered by the convoys' escort destroyers despite the high stealth measures is too much for a veteran commander like my Kapitanleutnant...

I am just trying to understand how GWX works.

Nevertheless.............. LOCK AND LOLL & SINK'EM ALL

Many Good Men in Real Life faced things We can only imagine.
GWX tries to implement that 'unknown' factor.
We can read all the Books,
research all the website,
interview actual veterens.
But it does not change several basic facts.

Those who died can't tell us why,
memories are not totally reliable,
and those who write a book tend to fog the facts or just don't remember
events exactly.

You expect to survive.
So did the real crews.
Check the ratio for those who came home
compaired to those who are on Eternal Patrol.

You get another chance.
They did not.
Maybe i was misunderstood. I am not trying to critisize GWX. As i said i am just trying to understand how GWX works. That's all.

bracer: If i remember correctly it was less than 2km.
tomfon is offline   Reply With Quote
Old 04-11-08, 08:17 PM   #14
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I understand your views.
And I should have also stated:

The SH3 Game Engine only allows so much sway, shall we call it?
Several problems with the AI.

AI should be defined as Actually Ignorent.
To many routines to control a REAL AI are missing.

How many ships, in RL, could SEE through land?
How many actually tried cutting a land mass in half?
And on and on.

Not all the reactions you see in SH3 are GWX related!
  Reply With Quote
Old 04-11-08, 08:23 PM   #15
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

[quote=privateer
Not all the reactions you see in SH3 are GWX related![/quote]
Thanks. Now i begin to understand!
tomfon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.