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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2008
Location: Aberdeen, Scotland, UK
Posts: 58
Downloads: 21
Uploads: 0
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Introducing a new Kaleu, and a question
Hi to all fellow Kaleuns on this forum, ( or should that be " Wie gehts " ? ). I share what appears to be a common addiction on here, namely the joy, pride, anticipation and sheer terror, ( sometimes ! ), of taking command of your boat, sailing out to unknown adventures, and known adversaries ! Doing our collective duty for the glory of the Fatherland. Then steering a course to bring our, ( usually battered and bent ) boat and crew back safely to port.
I have been playing SH111 for around 2 or 3 months now, having progressed from SH11, what a difference a dynamic campaign makes ! I have been using GWX 1.03 until very recently when i finished a career, and then donated and downloaded GWX 2. Great work and congrats all round to you guys on the GWX team. However, I have not progressed further than the naval academy in GWX 2 as yet. I hasten to add that this is by choice, due to not wanting to totally commit to a career yet until i have the game set up the way i would like. I have downloaded and installed Commander, I think to the correct place. When the screen loads for SH111 it says" loaded by SH Commander," so I guess I've done that ok ? The thing that is troubling me is that there are a couple of mods that I would like to add for the time being, although I would not consider myself a complete newbie regarding the mechanics and tactics of SH111, I would neither count myself in the revered company of some of the highly experienced, and legendary Kaleuns on here. I have downloaded JSGME, for the purpose of installing and uninstalling a couple of small mods. This sounds a great programme for this kind of thing. However this is where my ignorance and ineptitude with things computerish shows. ( I still regard an abacus with deep suspicion ! ). The notes say to install it to the root folder of the game, I took that to mean the SH111 folder in my documents, so i did, I now have a mods folder in there as promised. I also have one on my desktop ! Is this good or bad news ? I have tried to install a simple mod ie contact tails through JSGME, sadly to no avail. I realise the fault lies with me and something I have or have not done properly, I would appreciate and be grateful for anyone taking the time to point me in the right direction. But please, in layman's terms, I have only guessed at the meaning of " root folder " ! Thanks in anticipation, and also for taking the time to read this. BTW my os is windows xp regs Subvers4 |
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#2 |
Canadian Wolf
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Welcome to SUBSIM
![]() The root folder is actually your main SH3 Folder in your Program Files, so ProgramFiles-Ubisoft-SilentHunter3. Extract JSGME there, run it once to create the Mods Folder and you are good to go. Check my sig for a link to a nice Illustrated Guide on how to use JSGME. Good luck ![]() RDP |
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#3 |
Stowaway
Posts: n/a
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Was not JSGME installed along with GWX 2.0?
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#4 | |
Canadian Wolf
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![]() RDP Last edited by ReallyDedPoet; 04-07-08 at 05:49 PM. |
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#5 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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subvers4,
Hello and welcome to the Subsim forum ![]() |
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#6 |
Captain
![]() Join Date: Jan 2007
Posts: 544
Downloads: 9
Uploads: 0
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#7 |
Rear Admiral
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![]() ![]() Welcome to Subsim.com ![]() enjoy the stay HunterICX
__________________
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#8 | ||
Stowaway
Posts: n/a
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But my hat covers it nicely, Eh? :rotfl: |
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#9 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Welcome Subvers4, keep us posted on how things go.
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#10 | |||
Chief of the Boat
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He replied "If you wasn't so fuc*ing ugly it would lift itself". ![]() Welcome to the mad house subvers4 ![]() |
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#11 | |||
Canadian Wolf
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