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Old 04-03-08, 07:45 PM   #1
scrapser
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Default SH3, SH4 and Lead Pursuit

Has anyone thought of contacting Lead Pursuit to see if they might be interested in talking with UBISoft to buy these titles and do with them what they did with the Falcon franchise? It seems to me a solution like this is the only way a "finished" product will ever be realized. I know they did a lot with the modding community to make Falcon what it is today. It would be wonderful if they would be interested in doing submarine simulation as well.
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Old 04-03-08, 07:51 PM   #2
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Seems like a lot of money to risk (I bet UBI has very deep pockets and is not going to let the SH brand go for a song and a dance) for a project that may not even turn a profit. Any projects would be better of just starting their own simulator label. It would also suggest to gamers that have had disappointment with the SH series that this new hypothetical label is more than just a rehash of the same old.
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Old 04-03-08, 07:57 PM   #3
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I doubt UBI is finished with SH4
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Old 04-03-08, 08:34 PM   #4
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Not going to happen. Nice thought, but not going to happen.

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Old 04-03-08, 08:37 PM   #5
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I rather see them take over some of the old Janes titles, mainly F/A-18
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Old 04-03-08, 08:38 PM   #6
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Would someone care to explain this to me? I'm not well versed with Falcon
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Old 04-04-08, 09:49 PM   #7
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Quote:
Originally Posted by scrapser
Has anyone thought of contacting Lead Pursuit to see if they might be interested in talking with UBISoft to buy these titles and do with them what they did with the Falcon franchise? It seems to me a solution like this is the only way a "finished" product will ever be realized. I know they did a lot with the modding community to make Falcon what it is today. It would be wonderful if they would be interested in doing submarine simulation as well.
You might want to rethink that idea. When was the last Lead Pursuit patch? And I don't count the newest just because the display didn't work with Vista, I mean improvements to the game or bug fixes. There are many, many bugs in F4:AF and they are doing nothing about it. We have tested and tested many items. For example the CCRP bombing isn't even close. Bomb ripple now is changed so if you attack a column, it drops the bombs behind and in front of your ripple point. The aimpoint becomes the center of the ripple. So if you want to hit the beginning you have to GUESS where to aim. If you drop 5 MK82s with a 100 ft spacing going 500knots 100 ft altitude the first bomb will hit 200 ft behind you and the third one will hit what you aimed at, and you want Lead Pursuit to fix SH4, it isn't broke that bad!! And we show them with pics and video and they don't care. It is the most stable on multiplayer is the only answer. That's because they won't allow modding so everyone is playing the same version. They didn't make any great leap forward, they just made a sim that is the same for everyone, instead of 5 different versions, like was on the internet. And Atari only allowed 'eye candy' improvements the modders were not allowed to touch the basic campaign engine or executable and Leap Pursuit didn't do much with it either so it is still the same as it was years ago. Take up a Raptor, full afterburner, stand it on edge and pull a high G turn, you'll be doing 150knots before you can blink twice. SH4 needs a "little" fixing not breaking.

Yes, we have noticed some 'bugs' in SH4 but don't be so quick to think Lead Pursuit is going to fix them because they will ignore them. At least Ubi allows modding. Lead Pursuit only allows certain modders, officially. I have had Falcon since Spectrum Holobyte owned it and I had an Amiga so I do know a bit about this. And don't get me wrong, I love Falcon, it's the only other game I play but it isn't because of Lead Pursuit. It was the same as it is now long before Lead Pursuit got their hands on it. A few minor improvements but nothing great. In fact they took some weapons out of the game. And they didn't 'work with the modders' they took what the modders had done without even giving credit and then said "Hand's off!!!"

Anyway enough about Falcon, Hey Ubisoft, the faucet is broken in the head, could you get you devs on it?

Peabody
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Last edited by peabody; 04-04-08 at 10:13 PM.
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Old 04-05-08, 02:44 AM   #8
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Quote:
Originally Posted by peabody
For example the CCRP bombing isn't even close. Bomb ripple now is changed so if you attack a column, it drops the bombs behind and in front of your ripple point. The aimpoint becomes the center of the ripple. So if you want to hit the beginning you have to GUESS where to aim. If you drop 5 MK82s with a 100 ft spacing going 500knots 100 ft altitude the first bomb will hit 200 ft behind you and the third one will hit what you aimed at,
If I remember correctly that's not a bug, it's a feature. Really, I remember there being a huge outcry at Frugal's when they changed that, and some LP representative, maybe Ed1, said they did it because it's like that in the real thing. I don't know if they're right about the real thing, but that's how it went.
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Old 04-05-08, 09:33 AM   #9
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Quote:
Originally Posted by Fincuan
Quote:
Originally Posted by peabody
For example the CCRP bombing isn't even close. Bomb ripple now is changed so if you attack a column, it drops the bombs behind and in front of your ripple point. The aimpoint becomes the center of the ripple. So if you want to hit the beginning you have to GUESS where to aim. If you drop 5 MK82s with a 100 ft spacing going 500knots 100 ft altitude the first bomb will hit 200 ft behind you and the third one will hit what you aimed at,
If I remember correctly that's not a bug, it's a feature. Really, I remember there being a huge outcry at Frugal's when they changed that, and some LP representative, maybe Ed1, said they did it because it's like that in the real thing. I don't know if they're right about the real thing, but that's how it went.
You're absolutely right they did call it a "feature", that's why I worded it as "changed".
And it can't be real, if you drop an even number of bombs, you can't hit your target. Say you drop 4, 2 drop before and 2 drop after the target. And in CCIP it would be impossible for one to drop 200 feet behind you, it would have to drop before you pickle the target, at that altitude they will come off the rails almost immediately.

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