SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-01-08, 10:10 AM   #1
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default [REQ] Sinking ship sound on hydrophone

The Scufundare vapor_hyd.wav file is in the sound folder of SH4, but it doesn't seem to get played when you manually point the hydrophone at a sinking ship. If you 'fly' over to a sinking ship with the free cam, you can hear the non hyd version play though.

Wasn't this in earlier versions of SH4? Did a recent patch kill this sound somehow? Or was it never in the game to begin with? I definitely remember it in SH3.

Whatever happened, this sound needs to be in the game and picked up by the hydrophone.
tedhealy is offline   Reply With Quote
Old 04-01-08, 01:52 PM   #2
NiKuTa
Ensign
 
Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
Default

i think this patch make a lots of bug with sounds. Very often hydrophone don't work .
I really need mod witch fix hydrophone, and sound inside the u-boot, because this game write now is unplayable.
NiKuTa is offline   Reply With Quote
Old 04-03-08, 12:36 AM   #3
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

Anyone willing to take a look at this problem?

I tried messing around with sh.sdl increasing radius and volume and it didn't do anything so I reinstalled off the dvd and the sound definitely works in stock 1.0.

I'll try patch 1.3 next I guess. If it works in that, I'll retry patch 1.4 stock to make sure it isn't a mod doing this.

edit: It does not seem to work in patch 1.3. The sh.sdl values for scunfundare vapor_hyd.wav were the same from 1.0 to 1.3 to 1.4. I don't have the other patches to see exactly when this was introduced.

Last edited by tedhealy; 04-03-08 at 01:19 AM.
tedhealy is offline   Reply With Quote
Old 04-04-08, 09:15 AM   #4
Mav87th
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I'm using 1.4 with ROW, RSM and RFB - it works in this configuration. You can even hear the ship roling on the buttom after a long time, and from quite a distance as well.

On my present patrol im on route home from Luzon. Ill try to pass close to one of the places where i previously have sunk a ship in shallow waters. Then ill try to check if i STILL can hear it.
  Reply With Quote
Old 04-04-08, 10:42 AM   #5
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

Interesting, because that was basically what I was using minus ROW (using PE2). What's your install order? Do you have any other sound mods installed?

What are your sound options set on in the menu? Realistic travel? Sound channels slider? Music muted?
tedhealy is offline   Reply With Quote
Old 04-04-08, 04:27 PM   #6
MONOLITH
Grey Wolf
 
Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by tedhealy

What are your sound options set on in the menu? Realistic travel? slider? Music muted?
Ooh... I just realized I recently started using the realistic sound travel setting (after nice Xi-Fi soundcard upgrade).

I'll turn it off and see if that restores the sound.
__________________
MONOLITH is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.