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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2008
Posts: 5
Downloads: 1
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I've been experimenting with some SH4 changes, including my infinite ammo, fully automatic, 600 rounds per minute deck gun
![]() I have the crappy Gato sub which at the current point in my career uses Mk14s. I went into my SH/data/library directory and found Torpedoes_US.sim. I opened the file and made my way to the Mk14TorpUS section. I saw the two speeds of 36 and 41kts (or whatever the default is) and made a marginal increase to 248 and 368kts respectively. I went back into the game for testing, and it doesn't work. I've tried loading my career, starting a new career, single custom missions, etc. The torpedo still goes the normal 36/41. I've checked over and over that I've changed the right torpedo/my sub is currently loaded with that model torpedo. I've used slightly less ambitious speed increases to see if that worked, but to no avail. I'm using game version 1.4 and making my mods with Silent 3ditor 0.7. Help me make these worthless torpedos work. ![]() |
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#2 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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Uh...246 and 368 knots...?
![]() Whatever floats your boat, man, but those are LUDICROUSLY high speeds! Sure, there are many things you can mod in this game, but I'm pretty confident the game engine has its limitations. Try something more down to earth, like upping the speed by +10 knots, I'm sure you'll see it's working. It's still torpedoes you're trying to mod, not a space shuttle's launch speed! ![]() ETA: oh, and welcome aboard!
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#4 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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:rotfl:
Come on, Luke...face it with a smile! ![]()
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#5 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
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The speeds definitely aren't too high for the engine - I've tried 300 knots(when trying to get the torpedo jump out of water, don't ask why), and it worked fine. They were wicked in a convoy attack btw
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#6 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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