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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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I thought there was a mod out a while ago which offered a more detailed radar screen, with range rings. I find it difficult to measure range with the current layout. I'm useing RFB 1.4(not the latest version). The screen dose have bearing marks at 30 degree intervals, but without the range rings, you could only make an estimate.
I do want to say, that if the range rings were absent in reality, then I'll deal with the situation as I have been. Realism is numero uno! |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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No, you are correct in saying the radar display looked different in reality. Before 1.3 we could edit the PPI display, but so far now no one has been able to figure it out for 1.4 and 1.5.
To see what a real working SJ radar display looks like, check out these two pages. They are of the oldest working SJ radar set in existence, and it still works just like it did during the war: http://www.usscobia.com/sj-1.html http://www.usscobia.com/pics1.html
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#3 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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Cool links Luke ![]() ![]() |
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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![]() Quote:
http://img175.imageshack.us/my.php?i...ngeunitdd3.jpg Which is one of the things SH4's SJ radar is missing.
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#5 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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I think you're confusing a recommended field mod with something that is generally available on all boats. Is there another example than the Cobia?
From the Radar Operator's manual: http://www.hnsa.org/doc/radar/part4.htm#pgSJ-1 Quote:
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
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A mod was released to add more bearing lines and some range lines.
http://www.subsim.com/radioroom/showthread.php?t=134566 |
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#8 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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#9 | ||
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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![]() Quote:
Now we're talking! Glad to hear this. I'm useing the present version of your mod, and I just wanted to say that it is a great improvement over what we had (which was basicly nothing:rotfl ![]() ![]() |
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#10 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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Nigeis,
I didn't get any useful information from my Cobia contact. Sorry.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#11 | ||
Stowaway
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![]() Wow, now that's what I, and I'll bet a lot of people, wanted to hear!! I've always thought that radar was very underdeveloped in this game, so any improvement is very welcome! |
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