SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-31-08, 04:38 PM   #1
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default [REQ] More Accurate Radar Screen

I thought there was a mod out a while ago which offered a more detailed radar screen, with range rings. I find it difficult to measure range with the current layout. I'm useing RFB 1.4(not the latest version). The screen dose have bearing marks at 30 degree intervals, but without the range rings, you could only make an estimate.

I do want to say, that if the range rings were absent in reality, then I'll deal with the situation as I have been. Realism is numero uno!
Fish40 is offline   Reply With Quote
Old 03-31-08, 06:37 PM   #2
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

No, you are correct in saying the radar display looked different in reality. Before 1.3 we could edit the PPI display, but so far now no one has been able to figure it out for 1.4 and 1.5.

To see what a real working SJ radar display looks like, check out these two pages. They are of the oldest working SJ radar set in existence, and it still works just like it did during the war:

http://www.usscobia.com/sj-1.html
http://www.usscobia.com/pics1.html
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 03-31-08, 06:59 PM   #3
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
No, you are correct in saying the radar display looked different in reality. Before 1.3 we could edit the PPI display, but so far now no one has been able to figure it out for 1.4 and 1.5.

To see what a real working SJ radar display looks like, check out these two pages. They are of the oldest working SJ radar set in existence, and it still works just like it did during the war:

http://www.usscobia.com/sj-1.html
http://www.usscobia.com/pics1.html


Cool links Luke Thanks for that. From the looks of it, the real PPI scope had alot more bearing lines, but I couldn't make out if there were range marks on the screen. It didn't look like there were. If that's the way it was in reality, then it's OK with me It's amazeing to think that this unit still functions this well after so many years!
Fish40 is offline   Reply With Quote
Old 03-31-08, 07:23 PM   #4
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Fish40
Cool links Luke Thanks for that. From the looks of it, the real PPI scope had alot more bearing lines, but I couldn't make out if there were range marks on the screen. It didn't look like there were. If that's the way it was in reality, then it's OK with me It's amazeing to think that this unit still functions this well after so many years!
The only "range marks" one would see with the SJ radar would come from the range indicator display, like this one here (in the little rectangular window):

http://img175.imageshack.us/my.php?i...ngeunitdd3.jpg

Which is one of the things SH4's SJ radar is missing.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 04-01-08, 03:20 AM   #5
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

I think you're confusing a recommended field mod with something that is generally available on all boats. Is there another example than the Cobia?

From the Radar Operator's manual: http://www.hnsa.org/doc/radar/part4.htm#pgSJ-1
Quote:
Bearings and ranges may he read approximately from the PPI scope without stopping the antenna. It is possible to obtain target course within 5 degrees, and target speed within 3 knots from this data. The following suggestions will speed the obtaining of data from the PPI and increase the accuracy:


1. Add inked circles on the face of the PH tube for estimating range (four solid circles, interspaced by four dotted circles). Care must he taken not to scratch the tube in any way.

2. Improvise a more accurate 360 degrees bearing circle over which rides a cursor, or thread stretched across the screen. Targets may then he split by this thread and hearing read on the circle.
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 04-01-08, 03:57 AM   #6
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by elanaiba
I think you're confusing a recommended field mod with something that is generally available on all boats. Is there another example than the Cobia?
Those are the ones I could find right now. I'm sure there's more pics at Navsource.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 04-14-08, 11:25 AM   #7
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

A mod was released to add more bearing lines and some range lines.

http://www.subsim.com/radioroom/showthread.php?t=134566
tedhealy is offline   Reply With Quote
Old 04-14-08, 11:57 AM   #8
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by tedhealy
A mod was released to add more bearing lines and some range lines.

http://www.subsim.com/radioroom/showthread.php?t=134566
Version 2 is in the works, hopefully to include: higher resolution PPI scope, finer lines, bearing lines with numbers, arced contacts (instead of blobs), digital range readout, digital bearing readout and possibly a change to the radar sweep, depnding on what I find out about it.
Nisgeis is offline   Reply With Quote
Old 04-14-08, 12:36 PM   #9
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by tedhealy
A mod was released to add more bearing lines and some range lines.

http://www.subsim.com/radioroom/showthread.php?t=134566
Version 2 is in the works, hopefully to include: higher resolution PPI scope, finer lines, bearing lines with numbers, arced contacts (instead of blobs), digital range readout, digital bearing readout and possibly a change to the radar sweep, depnding on what I find out about it.


Now we're talking! Glad to hear this. I'm useing the present version of your mod, and I just wanted to say that it is a great improvement over what we had (which was basicly nothing:rotfl. I can finally with some degree of accuracy, plot the course of a target useing the radar.Thanks again, and keep up the good work
Fish40 is offline   Reply With Quote
Old 04-14-08, 12:45 PM   #10
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
Default

Nigeis,

I didn't get any useful information from my Cobia contact. Sorry.
__________________
MJS
USS Batfish Volunteer/Reenactor
www.ss310.com
www.ussbatfish.com



Communism killed over 100M people and all that I got was this lousy signature.*

*http://www.hawaii.edu/powerkills/COM.ART.HTM
M. Sarsfield is offline   Reply With Quote
Old 04-14-08, 03:16 PM   #11
Bulleye
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by tedhealy
A mod was released to add more bearing lines and some range lines.

http://www.subsim.com/radioroom/showthread.php?t=134566
Version 2 is in the works, hopefully to include: higher resolution PPI scope, finer lines, bearing lines with numbers, arced contacts (instead of blobs), digital range readout, digital bearing readout and possibly a change to the radar sweep, depnding on what I find out about it.

Wow, now that's what I, and I'll bet a lot of people, wanted to hear!!
I've always thought that radar was very underdeveloped in this game, so any improvement is very welcome!
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.