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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
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Hey I've looked around and I was wondering if anyone was working or thinking about working on an atlantic theater mod for 1.5. I like everything about SH4 but I don't want to buy the add-on unless I'm going to play in the atlantic with a U-boat. Its just personally preferance of course, I'm sure the game is good and I'm also certain that a mod of that caliber would be very difficult indeed, or maybe just switching something around I wouldn't know.
I would love to see SH3 in the SH4 engine. Then this truly would be the greatest of all subsims. The pacific for players who like playing the americans. The atlantic for those who would enjoy the germans.
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\"Ask Not What Your Country Can Do For You, Ask What You Can Do For Your Country.\" President John F. Kennedy ![]() |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,812
Downloads: 11
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Its a MAJOR task - but it almost sure to happen, I think thats why the Devs put the Uboat missions addon out - just there little way of laying the foundations for modders so to speak.
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#3 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Porting of SH3 to SH4 wont be quick
Will take a fair bit of time Plenty to do |
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#5 |
Weps
![]() Join Date: Dec 2006
Location: North Carolina
Posts: 356
Downloads: 180
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i didnt think i would like the indian ocean operations either. im pretty much hooked right now.
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#6 |
Navy Seal
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You are the loser here. SH4UBM should be lame. It should be no fun. It sounds like a complete abortion. Explanations of the features leave you convulsed with laughter. There's nothing you want in the add-on.
Until you play it! Try it, you'll like it. There is some unidentified potent addictive drug in there! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Better than Disneyland?
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#8 |
Weps
![]() Join Date: Dec 2006
Location: North Carolina
Posts: 356
Downloads: 180
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better than disneyland on acid imo. well, maybe.
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#9 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Of course I am only talking about the .mis files - not 3d models and other things that cannot be easily converted.
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#10 | |
A-ganger
![]() Join Date: Apr 2007
Posts: 79
Downloads: 18
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Is there anyone out there, who is CURRENTLY working on a conversion of SH3 (with SH4 graphics) or who personally knows of someone else that is? The question is pretty much a simple one. Any of the following will do if an elaboration on a straight up "yes or no" is felt necessary. . . "Yes, I am currently working on an SH3 conversion." "Yes, I personally know of someone who is currently working on an SH3 conversion." "No, I am not myself, nor do I personally know of, anyone who is currently working on an SH3 conversion." Of course elaboration and opinions are all fine and well, this is a forum. ![]() Enquiring minds want to know. Why the need for all the tap dancing? No doubt it will be a "big job". But the longest journey begins with a single step, so, has anyone gotten started on this beast????? Anybody personally know of anyone who has????? :hmm: I would have thought that someone amongst those who adamantly justified the Uboat addon because of the SH3 conversion possibility it would provide (among other possibilities as well) would have been chomping at the bit to get started. :hmm: If I may quote another subsim member anonymously, "Just saying . . ." ![]() |
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#11 | |
Lucky Jack
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Simple answer, yes! Someone is working on SH4UBM but, conversion of SH3 is not part of it.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 |
Navy Seal
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Yes I personally know someone is working on SH4UBM but although the Atlantik will be recreated in different and superior manner to SH3, he is not reinventing the wheel and the Atlantik will only be a prelude to the misery to follow.
That is really what you seek in a slavish recreation of Sh3, something already done, right? Truly creative people are never happy merely copying the mistakes of the past. SH3 will not live again in SH4 clothing. ![]() Just know that people with better imaginations and abilities than us are working on something you don't know you want yet. Think "google"
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#13 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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#14 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
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SH3 -> SH4 "conversion"
Look - it drives me nuts to see this continually thrown out here - and by a number of folks I respect from my SH3 days. As much as some people are going to hate it - accept the fact that SH3 is not and could not stay the "Premier" submarine simulation for all eternity. Instead of all this "Atlantic" vs "Pacific" nonsense, lets realize that everyone has a "theatre of operations" they like over the other. Just because some may like the Atlantic more, doesn't mean that SH4 is not a superior "game" in technical aspects. SH3 will NOT be "ported" to SH4 - simply because SH3 data, while a FOUNDATION for things in SH4 - is not really compatible with the extra thing that the sh4 engine added.
Ultimately, SH3 (and the GWX 2 mod data) will ultimately help shape the way any SH4 Atlantik mod is done - and that is a credit to both the devs and modders of SH3. And who is to say that Ubi won't decide to develop SH5 (or another SH4 expansion) in the Atlantic. After all - with SH3 - thats how we learned there would be an SH4. This back and forth on "porting" sh3 into sh4 seems more like a turf war between people than it does about the greatness of both SH3 and SH4. They both aim to simulate WW2 submarine warfare, and they both due an admirable job of it within the technical limitations each has. Can they be improved - of course. Especially SH4, since it has not had the "maturation" time that SH3 has. Yes, Sh4 is an evolutionary product of SH3 - and a new atlantic campaign via mod or expansion would be an evolutionary product of SH4 - but that doesnt mean that such a campaign would be SH3 in SH4 clothing. SH3 got a lot of things right, but it also had alot of room for improvement. If it didn't, why was GWX created? Anyone who has played GWX vs stock will tell you that its almost 2 seperate games! The same applies for SH3 and SH4 - and thus a SH4 Atlantic mod/expansion will be the same - a different game. In fact, playing the UBM is a different game than it is when playing fleetboats. *Again, if it wasn't, why make it?* Ultimately, alot of folks are working on an "Atlantic" mod - even if they don't know it. Everything from adding bases, tweaking sensors, ships, and everything else modders can do will contribute to such a mod. It may not be fully defined as a project yet, then again, it might. RR indicates it is and I have no reason to doubt him. But let's stop the SH3 to SH4 conversion talk - it won't work. Nor would GWX port. And there is no reason to have to ***** out words, take a deep breath and lets not get too sensative - we are all among friends. Its ok to disagree, but be decent about eh, old chap?
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#15 | ||
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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