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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
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I'm patrolling a choke point in the northern Celebes Sea--and haven't had a single contact for twenty days!
I'm running RSRD with TMO--and have my copy of "Silent Victory" at hand. It's a lot of fun looking up the dates of my patrols, and reading about what actually happened. At any rate--according to the book--it wasn't uncommon that I didn't see anything for twenty days--but I'm getting a little ansy ![]() ![]() |
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#2 |
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
Posts: 180
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Merchant traffic is greatly reduced in TMO. I've had entire patrols without seeing more than one or two contacts. And RSRD uses the historic Jamanese shipping lanes and traffic.
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#3 |
Engineer
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Location: Indianapolis, United States
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thanks for the info fitz
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#4 |
Seaman
![]() Join Date: Dec 2007
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I may be wrong on this one but I think after a certain period of time in mission the game stops spawning new traffic. One of the reasons it's pointless to head back to port to rearm indefinitely. If you've gone for long periods of time like you have with no contacts I'd think about heading back to port - maybe swinging through some areas of likely traffic on the way just in case.
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#5 |
Grey Wolf
![]() Join Date: Sep 2007
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iricund- The traffic in RSRD is scripted and not random. The scripts follow the historical info on IJN and merchant ship movement.
Other campaign layers have used a combination of scripting and random spawning so what you say may apply to them. It would take a bug in the game for it to not spawn scripted traffic. Brandtryan. There are several choke points in the celebes sea and the Japanese would occasionally rotate them. You may need to shift to another point. Usually RSRD will shift your patrol area after meeting the specified time. The bug in the game that will bite you is the one affecting the amount of time in an assigned patrol area. Others have reported that if you save the game and quit before reaching the required time, the game starts the clock over when you reload. So you can wind up spending 2 weeks in an area you were only suppossed to patrol for 72 hours. Are you sending in patrol reprts as required? If not, this can keep you from receiving new orders.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#6 |
Commodore
![]() Join Date: Jul 2006
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yea known issue with RSRD..
by all respect i doubt that RSRD is "so" real... One must be naive assuming that every single ship movement during WWII has been recorded somewhere and one must be totaly innocent assuming that all of this could be scripted into a mod by one person... Fact is that japanese sea was considered as absolute no-go for US submarines until middle 44. Only few subs were sent deep into japanese waters and never came back. and Fact is that i can go from SF to Tokio all the way surfaced without ever seeing something worth sinking when using RSRD. Ive been patroling tokio harbor for almost a month and NEVER seen anything coming in or out the bay. Thats just not right, ou cant call it realistic. |
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#7 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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#8 | |||
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
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The other involved new careers with the Asiatic Fleet-- December 1941 and January 1942. |
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#9 | |
Lucky Jack
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Werner:
Quote:
But, I agree that some singletons and small convoys should spawn every now and then. Celebes should be a bit busy starting in 42.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 03-31-08 at 08:01 AM. |
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#10 |
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
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For what it's worth I'm currently commanding the USS Drum with RSRD installed. If nothing else Lurker appears to have done a superb job with the November Philippine Sea scenario. In fact I now have 3 different saved games to allow me to try engaging each of the 3 IJN task forces.
I get the appropriate flash traffice from the correct historic units (the Cavalla and Albacore) and the whole experience is very immersive. One saved game is engaging the task force as it leaves Tawi Tawi, the second involves the AO's and replenishment tanker convoys west of Guam, and the third (trying this now) is the main force. Just for the helluvit I tried patroling at the east end of the San Bernardino Strait starting around November 13th. On the 16th I got a sonar contact, and now I appear to be engaging major IJN forces. I'm currently at periscope in the middle of the task force, and have so far spotted 4 fleet carriers, 2 escort carriers, 4 BB's and uncounted CA's CL's and DD's. I have the external camera enables, and from an altitude of about 1,000 feet the task force appears to go clear to the horizon. Great job on this scenario! Now I'll probably get my butt depth charged as soon as I shoot. I'll settle for getting one BB or CV, though. And surviving, or course.
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"I'd say he was a sadistic, sodomistic necrophile, but that would be beating a dead horse." - Woody Allen ![]() |
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#11 |
Lucky Jack
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nfitzsimmons,
You are exactly were the activity was! The chains of islands and major land masses were the Japanese were taking with impunity. Sounds like fun ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
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![]() Quote:
![]() Here Jan 42 ![]() Here Dec 41 ![]() Last edited by lurker_hlb3; 03-31-08 at 11:31 PM. |
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#13 |
Lucky Jack
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Looks like heavy traffic to me as it should be in those years. Many a skipper wanted to run that slot from Java up to Celebes because it was busy. Hunt and they will come!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
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k, those pictures convinced me I need to be more patient. I've loaded up RSRD v15, and am now in Dec. 41. I've run into a minelayer, thinking it was the invasion force hitting Legaspi (see page 133 of "Silent Victory". I was there on the 10th of Dec., and now I'm leaving as it's the 12th--I didn't see the Jap forces that were supposed to invade on the 11th. However, I've been tasked with patrolling another area further south--hoping for the best! (BTW I didn't sink the minelayer--he was manuevering way too much. I need to learn how to hit manuvering targets. The only ones I get are going in straight lines!
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