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Old 03-22-08, 02:09 PM   #1
Bubbe
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Default Indicator Of Food

Hi!
I want to make a mod where is possible check reserves of food on board.
I want find in to the folder's game (ubisoft/sh3/data/ecc..) where are
other indicators for fuel, oxygen, etc. ... And add it

Can you help me???????
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Old 03-22-08, 11:33 PM   #2
emtmedic005
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WOW i never heard of a mod like this, i think it would be awesome. Nowadays Nuclear powered subs can go for months even years without having to refuel but they are limited by how much food/supplies they can carry. So i think this would be an awesome mod. We could take it one step more, by adding how much food the crews r allowed to consume, sorta like the "oregon Trail" games, meager portions, full portions, hahaha. And we can also factor in the amount of food the crew consumes and how that effects their performance in their work. If the sub is low on food, and the crew are on meager rations then there job performance will be less then normal, hahaha this is an awesome mod idea, its going to take some work. hahaha but i think we have the people to tackle this job You gotta love our modders
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Old 03-23-08, 01:42 PM   #3
Sag75
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Hi Bubbe! As well as in Betasom Base, i posted here the same work hypothesis.

I think could be very nice have this kind of mod on ours boats...

good luck!

Could anyone help us??

S.75
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Old 03-23-08, 01:59 PM   #4
VonDos
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Nice question here ^^
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http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 03-23-08, 04:00 PM   #5
Philipp_Thomsen
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The food is not on the game anywhere and its hardcoded.

Even if you manage to include a dial indicating the amount of food left, the game will not end if the food end. It will just end, means nothing. We would need the SDK from ubisoft to include new features like this one.

The only thing you could possibly do is to replace the CO2 dial for a food dial and configure the oxigen to decay even surfaced, and slow down the time for it to decay, lets say, 30 days. It would perfectly simulates food quantity and would even cause a deathscreen in the end. But again, I'm not 100% sure that you could edit the CO2 to decrease while surfaced. If you manage to do that, great, but I honestly think this is hardcoded as well.
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Old 03-23-08, 08:07 PM   #6
von Zelda
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Quote:
Originally Posted by Philipp_Thomsen
The only thing you could possibly do is to replace the CO2 dial for a food dial and configure the oxigen to decay even surfaced, and slow down the time for it to decay, lets say, 30 days. It would perfectly simulates food quantity and would even cause a deathscreen in the end. But again, I'm not 100% sure that you could edit the CO2 to decrease while surfaced. If you manage to do that, great, but I honestly think this is hardcoded as well.
I think Bubbe's suggestion of a patrol duration subject to the depletion of stores (food, water, etc.) would be more accurate in game than the current patrol duration subject to the depletion of fuel oil. I say this because the usage of fuel oil is not exactly accurate traveling east to west or west to east because we're playing the game on a flat map surface rather than a round globe. The higher the degrees of latitude on which you travel east to west or west to east, the greater the distance on a flat map surface due to its distortion. This is why some type IX u-boats have fuel problems traveling to the US coast and back when in reality they had enough fuel to make the trip.

Thomsen suggested using the CO2 gauge; I'd suggest using the fuel gauge and making it a Food gauge or Stores Gauge instead and having it represent a depletion rate based on days at sea relative to the type of u-boat (II, VII, IX, IXD2, etc.) and their normal duration of cruise.

Modders, any ideas on how this could be done?
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