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#1 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
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[WIP] RadioLog_Expanded Update with Convoy reports.
Note: As a reverse in [REL] threads referring to the first post, please see the last/later posts here for current info utill an update is released, thanx.
I am planning a minor corrective release to RadioLog_Expanded. This is for a few msg timers and some reported duplicates. I'd like to have this done before May 08 for a few reasons. I am wondering if there is interest in including more Enhanced Agents Reports on Convoy activity. In fact about 1400 more messages. I have about 1/3 of them done already. I know I said I was done with this work because some of it is taxing on time etc. But I wanted to get Expanded out the door before X-Mas last year. If I included these others it would have delayed that and so.. Anyhow it is a little easier to do the work with dual monitors now. This is what I was thinking for a format - they cover alot of the Atlantic / Russian / UK / & alot of Med. Convoy departure and expected arrival dates. From: Oberkommando der Kriegsmarine To: Deutsche Kräfte auf See <br> Agents Report: <br> <br> Convoy SL.126 Departed Freetown for Liverpool on April 1, 1943. <br> Estimate 36 Vessels and 5 escorts and 1 TUG. Most of the messages are from Late `42 to Early `45. Imo this should finally help cover the gap in amount of messages for the later years. If in fact your boat survives and isn't submerged to far to recieve them. ![]() The ones I have tested in the game have an interesting affect on where you think about patroling. Aprox time of day they are sent ? probably in the first 12 hrs of the day (random). Wondering if the wording makes enough sence without adding the msg sent date in the header? The goal is to keep them breif & simple. Comments & questions welcome. This could be ready my the end of April. Considering my history on aproximates, cut me some slack. ![]()
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![]() ![]() Last edited by danurve; 03-26-08 at 09:15 AM. Reason: UPDATE IN PROGRESS |
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#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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Are the convoys in SH3 predictable enough to have a radio log that reports a convoys position?
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#3 | |
Planesman
![]() Join Date: May 2005
Location: Below . . .
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Considering predictability, if I received this message I would assume off hand that I am not going to know where they are exactly as well as BdU can get misinformation/bad agents etc. Keeping that in mind I would weigh the information received carefully before acting on it. Ok, now I'm really interested.... ![]()
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#4 | |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
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#5 |
Stowaway
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Hey Danurve, sounds good to me. I like your expanded log.
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#6 |
Loader
![]() Join Date: Jan 2008
Location: Montclair VA
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I'd really like to see that, Danurve. That'd really add to the immersion factor. Thanks for taking the time to work on it.
R/ TC2
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#7 |
Commander
![]() Join Date: Apr 2005
Posts: 459
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I am waiting for GWX 2.1 to come out, and then I'll expand both of the contact distance radii in contacts.cfg to like 3-5000 km, and go through the campaign files and reduce the contact percentages to realistic levels, depending on things like u-boat traffic along the given route acc. to year, and also taking into account when the Germans cracked the Allied codes, and vice-versa of course. It will hopefully allow you to get a smattering of timely radio contacts you can intercept during your patrol, or at least let you know that you aren't the only vessel out there (immersion).
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