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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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After installing TMO (IMO the best mod out there) and reading the txt file about the pseudo narwhal and the inability of Ducimus to model in 3D my brains went into overdrive.
A bit of history about myself: I'm a freelance 3D modeler that concentrates on building cars in 3D. When i started working with 3D software i wanted to mod cars for Midtown Madness ( i know not really a direct link to subs). Since then (1999) i've been learning and learning (i did not go to any school for this, i learned it all by myself) and now it's time for me to do what i wanted to do when i started and that's game modding. Since SH3 & 4 are two of my alltime favourite games i wanted to do something for them. I guess the Narwhal would be a cool place to start. Only thing is.... i need reference pictures on what models you guys want. So any help is welcome. You can send it to: Mcaa666@hotmail.com Thnx for all the help P.S. if anyone is up for it: i might need some help texturing it. |
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#2 |
Rear Admiral
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I think in one post, you'll probably have made yourself one of the most popular people in modding, in two different forums!
If you want lots of pictures of the Narwhal, heres a good place to start: http://www.navsource.org/archives/08/08167a.htm http://www.navsource.org/archives/08/08168a.htm |
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#3 |
Mate
![]() Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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That's cool hahaha, well i hope i can live up to your expectations.
Thnx for the links. ducimus, do you have any idea's about early or late war configurations? And anyway to get the second deck gun working? I understand it is an issue with the switch option not being available for deckguns but only for flakguns? Isn't it possible to switch the positions of the flakgun with those of the deckguns? |
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#4 | |
Rear Admiral
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The configurations on the conning tower, you can see from the pictures. Look at the early and late war pictures. But in essence, not very different from any other class of submarine. The problem is, during a refit, the 2nd deck gun gets removed and disappears. Thats why i removed refits and put it at its midwar configuraiton. As for deck guns, theres no functionalty within the game to cycle deckguns like you can cycle flak guns. So the crew has to control the 2nd gun while you can operate only one of them. As to the Tench, i dont think theres any need to do a tench. Its wartime appearance is the spitting image of a Balao, and a cloned Balao does that quite well. |
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#5 |
A-ganger
![]() Join Date: Mar 2008
Posts: 78
Downloads: 19
Uploads: 0
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well i desagree they looked alot alike but the Tench had a knuckle on the bow while a Baloa had a Gato type bow. I will show you what i mean
Tench class http://www.warshipsww2.eu/usa/ss/img/rys-ss421.gif Balso class http://www.warshipsww2.eu/usa/ss/img/rys-ss306.gif Gato class http://www.warshipsww2.eu/usa/ss/img/rys-ss213.gif If i knew how to put the pics directly up here in the post i would. So sorry for just the links. I would love to see a Tench class model just for the historic side of things |
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#6 |
Mate
![]() Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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In regards to building new .dat files.
My understanding is that i can import .obj files (basicly the 3D files) into existing .dat files so i take Ducimus' Pseudo Narwhal and change the model that's in there. At least that was my intention. But anyway i can still start building i guess. Other than that i would like to mention that this is going to be a LOT of work and that i don't underestimate the task that lies ahead. Personally i think the Narwhal is (was) one of the coolest boats out there and knowing the level of perfection i care to put in all my models i hope you won't be dissappointed. Greetz Mcaa666 P.S. I'm in the middle of moving to a new house so work on the model will probably begin around the 1st of April P.P.S I'm also building the 1/72 USS Gato Modelkit from Revell and it struck me that the Gato Class ingame lacks a little length. Any comments on that? |
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#7 | |
Pacific Aces Dev Team
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![]() Quote:
![]() Please please do it, we NEED it, the sim will never be complete without a Narwhal ![]() ![]() ![]()
__________________
One day I will return to sea ... |
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#8 |
A-ganger
![]() Join Date: Mar 2008
Posts: 78
Downloads: 19
Uploads: 0
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you may also find Tench class photos there as well
here are some links to Tench http://www.navsource.org/archives/08/04idx.htm http://www.warshipsww2.eu/lode.php?l...d=&idtrida=481 and i can give you a page number in a book, but that probably wouldn't do you any good |
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#9 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
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If it's your goal to add new vessels to SH4, I strongly urge you to read through this thread: http://www.subsim.com/radioroom/showthread.php?t=111177
before you get started modeling new vessels. At the current time, it is not possible to add new vessels to SH4 until we find a way to create SH4 .dat files, a project that is being currently worked on by Skwasjer and his S3D utility. There are a number of "support" files that have to be created along with the model as well. Not to throw a wet blanket on your enthusiasm, just wanted you to know... ![]()
__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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