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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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How to reduce 15m/s wave height using silent 3ditor .
open silent 3ditor and locate the scene.dat file you want to edit . The one i want is in silent hunter 4/mods/environmental 4 mod/date/scene.dat . (make sure the mod is disabled in JSGME) Click on the + next to Node - Sky . Click on the + next to EnvSim . Click on properties . Click on the + next to wind . Click on the + next to Wave Properties [4] . Click on the + next to [3] . Click on the + next to Scale . Change the Y (height of the wave)= value to 0.36 (Z is for the length of the wave ) (X is the trough of the wave) Click on the file at the top left hand of the page and press save as . RE enable the mod in JSGME . Last edited by THE_MASK; 03-19-08 at 09:48 PM. |
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#2 |
Rear Admiral
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>>Scale .
:hmm: I forgot all about that variable. ![]() |
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#3 |
Ace of the deep .
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also i changes my large waves to start at 12m/s winds , not 15m/s . Just makes tonnage that little bit harder .
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#4 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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For others.
Be careful, if you push the number too high, you get the flying boat and flying ship effect. There's a reason sober doesn't increase the wave height.
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#5 |
Rear Admiral
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You two realize, the first thing im going to do when i get home, is fiddle with this. (just when i thought iwas going to take a break. :rotfl: )
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#6 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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in EnvSim.
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