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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2008
Location: Belleville, IL
Posts: 10
Downloads: 0
Uploads: 0
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I am late in the war, doing brilliantly, but bit off a bit more than I can chew. Found myself in the Celebes Sea with a broken starboard prop shaft. Repaired port side but sub is unsteerable. Otherwise my crew did an excellent job against 4 destroyers and a sub chaser and managed to sink 6 ships in a convoy of 10. I save often but that's the easy way out.
So here is my MOD Challenge: Arrange for a tow to nearest base for drydock repair or an Abandon Ship MOD with some sort of court-martial scenario (to make it fair... "as ye sow, so shall ye reap" lol) I know it is easier to just play over but I think it would be interesting to have an option to tow or scuttle/rescue/court-martial. If no one is interested can someone point me in a direction that I could try and develop myself??? Thanks Jack |
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#2 |
Eternal Patrol
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The problem would be solved if we could just recreate the 'Teleport Home' function of SH3.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Let's Sink Sumptin' !
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Only sail where you see this logo.
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#4 |
Navy Seal
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I don't think it's possible, basically. This part of the game is completely hard-coded. The only thing that COULD be done to simulate it is something like what we had in SH4 commander, where you could change the status to "surrendered" instead of "sunk" when your career was lost.
Alternatively, damage mods should prevent these types of parts from being destructable. But that still might leave you without enough fuel to reach base... So another option is some kind of savegame editing. |
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#5 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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it would be nice to give you a tow option though...
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Member of the Subsim Zombie Army |
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#6 | |
Let's Sink Sumptin' !
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![]() ![]() --Mobilis in Mobili-- |
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