SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
03-13-08, 04:11 AM | #1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Reduce AI sonar?
Hi
Even if i go down to 120m and constantly turn, a mark I destroyer in 1941 will pinpoint me exactely, set charges to right depth and pretty much kill me in the first run more often then not. Which is annoying since if i stay closer to the surface its even harder to survive. 1. Can i tweak the efficiency of enemy sonar/pinging? 2. Can i increase the damage i can take before i die/everything is flooded? I know this might not be historically correct, plz help me anyway Erik |
03-13-08, 04:33 AM | #2 | |
Old Gang
|
Quote:
You can find detail about that on here: http://www.subsim.com/radioroom/showthread.php?t=132583
__________________
To each his own |
|
03-13-08, 06:37 AM | #3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Thanks
Looks cool, ill try to tweak zones.cfg myself and increase some numbers until i got what i want. Any ideas on how to limit the extreme "finding the german sub" skills on enemy ships? E |
03-13-08, 06:48 AM | #4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
So there is some setting for each sub that tells the game how much sound it makes? Do you know in which file and where to look?
I find "NSS_Uboat2A.cfg" and other files for each submarine but no data inside that appears to control sound/how easy it is to ping... E |
03-13-08, 08:33 AM | #5 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
Quote:
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
03-13-08, 12:51 PM | #6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
thanks
so lowering sensitivity makes them dumber/deafer i guess. Ill try that at least. |
03-15-08, 10:51 AM | #7 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
Sorry for alternative point of view |
|
|
|