![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hi
Is there any mod that increases the max time compression (x1024)? And raises the minimum in certain situation (x8 when close to bad guys for example, x32 when in vicinity of bad guys) Is there any mod that generally increases the amount of ships going around in the campaign? Ideally, could i tweak some files to achieve these stuff? I tried out GWX2.0 but that made it run to slow on my computer so im sticking close to vanilla SH3... Thanks a lot Erik |
![]() |
![]() |
#2 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]()
sure its all in the Main cfg file
here C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg look for this [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=128 {why you cant get out of harbour fast} CriticalDamage=1 {max allowed with critical damage) CrewEfficiency=1 {when crew efficiency turns off}<-----ooops must be my install AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8 {when they are hunting you) HunterState=32 {when your hunting them} 3DRender=32 Maximum=1024 I wouldnt recommend exceeding 4096 on maximum |
![]() |
![]() |
![]() |
#3 |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
|
![]()
I use SH3 Commander to control TC levels based on event - e.g., drop to 1x on spotting an airplane but to 8x on sighting a ship, etc.
|
![]() |
![]() |
![]() |
#4 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
Uploads: 0
|
![]() Quote:
You can download 'Wolfies Tweeks' to mod this item and other stuff. http://rs17.rapidshare.com/files/117...esTweekPak.rar The file 'tweekSH3.exe' mods the main.cfg file and the maps.cfg files. TweekSUB allows you to change your standard torpedo loadout for whatever sub you are driving. How fast you can timetravel is a combination of how many targets SH3 is seeing (even though you don't see them) and how good you computer is. I run with both 'enemy detected' settings at 1. That way I drop out of warp if an enemy appears. I can then decide what I need to do, hopefully, before they even spot me. Also, one line you might want to add to your maps.cfg file that 'Wolfies Tweeks' doesn't do is add the line 'HarborZoom=50;harbors will be displayed from this zoom up'. Just copy it from the [Map0] section to the [Map1] section. Then the harbor will be seen on your attack screen. Bob |
|
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Thanks a lot guys
This handles the TC. But what about increasing general ship activity? I found that i can edit Campaign_RND.mis in the data/campaign/campaign folder. But its huge! Is there any tweak i can do to these files to generally have more of everything on the seas? More merchants more warships, more airplanes. Thanks Erik |
![]() |
![]() |
#6 |
Eternal Patrol
![]() |
![]()
The stock game has way too many ships. Every mod that has less ships was done just that way - one at a time. A lot of hard work by a lot of dedicated people.
If you want it different you're stuck doing it all over again.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
You can try upping the spawn rates
They are many and varied though so its pot luck Use the replace function in notepad SpawnProbability=75 to SpawnProbability=100 etc Will increase shipping levels |
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
but most are already at 100. Is it possible to have more prob then 100? Is it just a factor, can i set spawnProbability to for example 400?
Also, these changes, do they need a new career to be started to take effect? I tried to increase the speed of some uboats but nothing changed. E |
![]() |
![]() |
|
|