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#1 |
Sea Lord
![]() Join Date: Apr 2006
Location: CA4528
Posts: 1,693
Downloads: 3
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You know, I'm reaching that stage in my first career in SH4 where I have to promote those guys in the control room who don't have qualifications, yet. I look at them, and they are all electrical for their innate abilities. None have high leadership (these are the defacto guys who came w/the original crew)...do they do something in the control room which has nothing to do w/leadership? I'm just wondering what I should do!! :hmm:
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"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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Each room's overall experience has all of the qualities factored into the equation as well as whether or not the boat is as battle stations. I usually throw in some electrical, watch, and command guys into the engine and torpedo rooms to round out the skills.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#3 |
Sea Lord
![]() Join Date: Apr 2006
Location: CA4528
Posts: 1,693
Downloads: 3
Uploads: 0
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Another tweak question!! I started a new career and there's a petty officer who has a 129 gun skill!! He costs 900 renown!! I simply want to point this out, as I think it's pretty amusing!! (I suspect one will always be able to outperform any non-human in this game in most positions).
Well, I guess I don't have any real question, I just thought I'd point it out...
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"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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