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#1 |
A-ganger
![]() Join Date: May 2001
Location: Lancaster, CA
Posts: 71
Downloads: 13
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OK . . I may have the name wrong for the sensor type. But I just got the sub upgrade and accepted it. But on my first mission I noticed that my sonar no longer seemed to be working. Is this correct? The needle will not rotate . . . nor do I seem to get contacts. I had a great situation where I got a T3 tanker in front of me. I could see it at periscope, but with scope lowered it was not there.
I went back to a previous save . . . and when I select that sensor at the hardware screen . . . it is listed as an option. So I went ahead and selected it. Absolutely no difference. It still did not seem to work. Am I missing something? Confused . . .
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Michael aka Kamikaze |
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#2 |
Navy Seal
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Well first off, there's no Type XXI in the add-on, only the Type XVIII
Weird, I haven't got to the XVIII yet, but I sure had no problems with the Balkon Gerat on the IXD2 :hmm: Do you have any special abilities enabled for the crew? Those sometimes mess things up a little. How about installed mods? |
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#3 |
A-ganger
![]() Join Date: May 2001
Location: Lancaster, CA
Posts: 71
Downloads: 13
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Funny . . it shows up as a XXI. Ohwell. I just installed the new TMO MOD and on a quick test my sub ID'd a contact. So in my situation I think I'm good since that is the dominate mod I use. Since you had asked the MODs I had running were :
RSRDC V310 for 1.5 ClassicBetterScopes and Nomograph for 1.5 Enabling the XXIII in Career Start (not in my test scenario though) Schnorkel Thats all. As to special abilities I had one guy with RADAR capability.
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Michael aka Kamikaze |
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#4 |
中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
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The snorkel mod by Xantrokoles and Stuffer has a mod that changes the XVIII into an XXI if you so choose.
It is actually two mods: Snorkel Beta 1, and Snorkel Beta 1 with Type XXI conversion. There is also a known issue some people are having with hydrophones not working with this mod just as you describe. |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
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what? the type XVIII never went to sea at all, it was never even completed, how can that be in the addon?!
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#6 |
A-ganger
![]() Join Date: May 2001
Location: Lancaster, CA
Posts: 71
Downloads: 13
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The schnorkel mod may be causing the bug?
OK . . I'll try removing it. Simple enough. Thanks for pointing this out Zantham! Some threads start getting SOOOO long I loose patientence in looking at every friggin page.
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Michael aka Kamikaze |
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#7 | |
Navy Seal
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![]() Quote:
![]() The XVIII was a lot more possible than a lot of the units one might see in IL-2 1946 though, for example. |
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#8 |
Engineer
![]() Join Date: Oct 2005
Posts: 209
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Presume I copied all the files over correctly but still haven't figured out the schnorkel command as to how to activate it...maybe I'll try hittng a few random buttons
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