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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Currently, i have TMO working under Sh4 1.5 However i still have alot to do, and don't expect a release for the next few days.
What i have working, just about everything under Sh4 1.4. Exception there being any medal fixes. For the most part, progression has been quick because many of the smaller parts of TM are still valid - primarly because the add on doesnt touch very much at all for the orginal game. The biggest pain has been adapting the mod to the changes in directory structure, and some files have been changed to house both American and Germain information - such as afore mentioned medal fixes which ive pulled out for now. I'd like to think the game will stop awarding purple hearts for doing 2 patrols, but somehow i doubt it. But the point being, some files ive had to redo, because of the split use of said files. (such as torpedo textures, which was an easy copy and paste). My punch list has been as thus: 1.) Break down mod into its components for easier problem solving, and selective loading for testing. (done.) 2.) Get all the components working without any glaring bugs that hit you in the face like a brick, or any CTD shennanigans. (DONE). 3.) Redo all changes made to the 1024_768_menu.ini file (this is a job in itself, which is DONE) 4.) Check files for any changes by the devs (ONGOING) I still have a number of files i need to doublecheck for subtle changes such as - ammo.upc - equip.upc I should have kept a list, but i know the zones.cfg is ok, no changes there. Im pretty sure ive done the upgradepacks.upc, sim.cfg, etc. 5.) Make use of any new functionality that is "standard" for sh4 1.5 (ONGOING). This has been eating up a good portion of my time. Even though their isnt squat for new content for the pacific, there is however, new functionality. On this note, i have two screenshots. It was simple to do, but very tedious. ![]() ![]() 6.) Reapply misc changes to Scene.dat file. (i could probalby use the stock one from ver 1.4, but i dont want to chance it) (this is in relatetion to item 4) 7.) When items 4 and 5 are complete, take this puppy out on patrol and make sure its owrking right. 8.) I may at this time see about the "special abilities", or cloning the 9D2 to replace the existing AI uboat since it leaves ugly wakes and such. If i do this, i may put it on the jap roster as well, and instantiate a puedo jap sub. If im lucky, hopefully ill have everything ironed out by this coming weekend. Im hoping sooner, acutally ill TRY and get done by late tuesday evening as im sure wendsay on they'll be a "new leaf" around the old homestead. NOTE: Currently the Uboat campaign will CTD if you try and run it with TMO. Ive isolated the cause, and its the file MARINE.dat. The file used in TMO is one modded by CaptainCox which changes the shape of the Officers cap so it acutually looks correct, (as opposed to looking like a Greek fishermans hat). My educated guess for the reason of this CTD, is becaus the German crew animations are not present in this file. I've experimented with the moddied file ive been using and the 1.5 file and ive come to this conlcusion: - Something about the rendering of characters for the Pacific game in this new file, SUCKS. I can't explain it, but the texture rendering is horrible. - The "greek fishermans hat" is annoying - There seems to be no mechanical change between either file version where the pacific is concerned (assumably they just appended to the file the GE crew). - I'll make an optional mod with the stock 1.5 file in it, for anyone who really wants to play the uboat campaign under TMO. This optional mod will also include some other files like the shells.* which seem to have had uboat gun shells appended to them. Basicallye i dont feel like redoing every shell adjustment (hard to without a bloody label on them, i have to open up the dat, look at the node names, and then hunt for the child in the sim file , not fun.) I think thats about all i have right now. Next time i post here, it will be with a mod release. |
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#2 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Ducimus,
Its good to see you back man. now dont forget to sleep ![]()
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#3 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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swdw posted this.
http://www.subsim.com/radioroom/showthread.php?t=132014 File merge list. You probably have it, but now deffinately do. |
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#4 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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good game ducimus
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#5 | |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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#6 |
Electrician's Mate
![]() Join Date: Feb 2004
Location: Germany/Essen
Posts: 132
Downloads: 27
Uploads: 0
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A great man with a great idea, thanks Ducimus!
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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You have come back to finish Trigger Maru to work with the 1.5 version! That's great Ducimus !
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#8 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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Ducimus you are my HERO............WELL DONE JOB MATE. NO MATE..... GENERAL
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#9 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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thats really good news duce, TM is beautiful, and i used it in its entirety, in fact i had to take the sound files from TM and put them
in the uboat add on, because i couldnt live wothout it. when the DC'S go off, it startles me, i jump out of my seat,its so good. where did you get those arty explosions from, im pretty sure its artillery explosions you are using, it sounds, tho im not sure, but its sounds like the guns themselves that are going off and it sounds like 155mm. you have done excellent work duce, im proud of you and your commitment to the PTO, i will never get into a freakin u-boat again, and that side of 1.5 is meaningless to me, i will never use it. thanks man, for a great great supermod. im waiting impatiently for TM. ![]() |
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#10 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
Uploads: 0
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Good Lord your're fast Ducimus!
I didn't think I'd have to get 1.5 for at least a few months from now... lol ![]() |
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#11 |
A-ganger
![]() Join Date: May 2001
Location: Lancaster, CA
Posts: 71
Downloads: 13
Uploads: 0
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Thank You Ducimus! Those of us that are used to using TM find it hard to return to the stock product.
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Michael aka Kamikaze |
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#12 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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Ducimus,
Glad to see you back here! |
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#13 |
Mate
![]() Join Date: May 2005
Posts: 59
Downloads: 295
Uploads: 0
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Great to hear the development of TM is continued. Does anybody know something about NSM4 addon for 1.5?
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#14 |
Medic
![]() Join Date: Mar 2005
Location: .be
Posts: 168
Downloads: 47
Uploads: 0
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I hope this can somewhat be helpfull to you:
While trying to get a makeshift of TM in 1.5, I have successfully used the Commads.cfg file, when i tried copying the Cameras.dat file, there was only an issue when trying to go to the sonar operator view, the other views seemed to be ok (On a us boat, haven't tried that on uboots yet, as i rolled back to the default camera file) In any case, verry happy to hear there will be a 1.5 TM soon ![]()
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Saw blub blubb... |
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#15 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Ah, Duci is back time to terrorize once again. Bwahahaaa!!
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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