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Old 02-24-08, 03:39 PM   #1
jlmurc
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Returning from SH4 - Mods that will work with GWX

Well now that I have returned to the cold, dark waters of the Atlantic after a prolonged tour of duty in the balmy Pacific in SH4, I really need some help to make the best that is to offer with GWX.

Thus far I have completed a brand new install of Silent HUnter 3 and patched it to 1.4b. Next and the excitement almost caused palpitations, I installed Grey Wolves 2.0.

A quick test run, by playing a couple of the training missions, shows that all is working well.

There has to be a but & the but is; I have been searching this forum to try and find which of the countless other mods, that have been developed, are recommended and will not cause any issues when run with GWX.

I hope this topic has not previously been launched, when another thread gives this advice, but it would be helpful I suspect to others who swop oceans and sides, after commanding a Gato against the men of the red sun.

Seriously I fancied a change and would be grateful for any pointers to make the transition as painless as possible.

Many thanks,

John

Last edited by jlmurc; 02-24-08 at 07:42 PM.
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Old 02-24-08, 03:43 PM   #2
Venatore
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Quote:
Originally Posted by jlmurc
Well now that I have returned to the cold, dark waters of the Atlantic after a prolonged tour of duty in the balmy Pacific in SH4
They always come home......the young commanders never stray too far from SHIII.

All my mods are compatible with GWX. I must inform you though, I'm currently transfering all my mods to a new host site. This site is located at the bottom of my sig.
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Old 02-24-08, 07:37 PM   #3
jlmurc
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Thanks Skipper

I have added your site to my favourites and will doubtless be making many visits once I am able to complete the registration process.

I have to admit that having commenced my first patrol out of St Nazaire, that I had forgotten what sheer fun SH3 is, especially once one adds GWX into the recipe. I enjoy SH4 but did miss SH3 and once I had completed a complete re-install of my PC, found that I was drawn to getting back into a U-Boat and getting my feet wet in the Atlantic.

So I shall examine your site in depth, thanks for the heads up and see what else I can add, before immersing myself back home into SH3.

John
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Old 02-24-08, 09:18 PM   #4
Sailor Steve
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I think anything can be made to work with anything, if you pound on it hard enough.

What specific kinds of mods are you interested in? Graphics? Sounds? Realism? Unrealism? All I'm saying is, there are mods that will accomplish just about anything you want, but you have to know what you want, rather than just loading up everything.

But you probably know that already. I'm just trying to find out your interests so I can recommend something.
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Old 02-25-08, 11:04 AM   #5
jlmurc
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Taking advice from others as to what to add

In truth having not touched Silent Hunter 3 in any meaningful way for almost 12 months, I guess it would be true to say that I wish to take suggestions from others as to which of the many mods, will add to my enjoyment, on top of GWX, which already offers a fantastic environment and realism to the challenge of commanding a U-Boat.

I know that that statement might be a little broad in its expanse, but I find the advice of others is invaluable at seeking those mods to add to my simulation, whether they be graphcal, environmental, or even those tiny cahanges that make it all the more real.

Any advice is welcome as I can always try things to see what they do, by using JSGME, which makes life easier than manually adding things. It is also the advice as to what will function with GWX 2.0, so as not to get problems halfway into a game, normally when you have not saved for some time.

Without a doubt, I and others I am sure, who are less knowledgable, find help on these forums, without any worry of being ridiculed/ignorerd, like takes place on some sites, when you ask for advice.
I have always found that people will take time out to welcome and assist those who are new or need advice.

John
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Old 02-25-08, 11:10 AM   #6
Kataki
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http://www.subsim.com/radioroom/showthread.php?t=131035

^^^ Always good for making the game look better
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Old 02-25-08, 11:29 AM   #7
ReallyDedPoet
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Nice to see this not turn into another SH4 bashing thread No harm in playing em' both or just sticking with one.


RDP
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Old 02-25-08, 11:33 AM   #8
HundertzehnGustav
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for starters get Venatores stuff.
then Capzap1970 does have some good emblems for you
AOTD Madmax adds ships to your rooster that you do not want to miss.

and then there is this user interface mod... OLC or something... never used.
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Old 02-25-08, 11:41 AM   #9
Jaeger
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Quote:
Originally Posted by HundertzehnGustav
and then there is this user interface mod... OLC or something... never used.
if you are using manual targeting, the olc gui is absolutely recommended. try it once and you never want to play without this new interface. it gives you a new experience in manual targeting. new ways to get the data with historical instruments. no sliding instruments any more. this is amazing, try it yourself! in my view, it is the best mod for sh3. gives you a complete new feeling and lots of atmosphere.

greetz, Jaeger
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Old 02-25-08, 11:45 AM   #10
HundertzehnGustav
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well jäger, i never learned manual targeting...
i would have to re-learn the whole game because i alm used to do shots that are just just on the edge of the torpedoes Capacities.

especially when cornered by DDs i love these close up shots...

im an arcade dude...

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Old 02-25-08, 11:24 PM   #11
Philipp_Thomsen
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Quote:
Originally Posted by reallydedpoet
Nice to see this not turn into another SH4 bashing thread No harm in playing em' both or just sticking with one.


RDP

SH4 SUX!

:rotfl:
just kidding... i've never played it... installed once, but in my machine i manage to get one frame each 5 minutes, with everything on low. sad... sad...
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