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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 25
Uploads: 0
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Returning from SH4 - Mods that will work with GWX
Well now that I have returned to the cold, dark waters of the Atlantic after a prolonged tour of duty in the balmy Pacific in SH4, I really need some help to make the best that is to offer with GWX.
Thus far I have completed a brand new install of Silent HUnter 3 and patched it to 1.4b. Next and the excitement almost caused palpitations, I installed Grey Wolves 2.0. A quick test run, by playing a couple of the training missions, shows that all is working well. There has to be a but & the but is; I have been searching this forum to try and find which of the countless other mods, that have been developed, are recommended and will not cause any issues when run with GWX. I hope this topic has not previously been launched, when another thread gives this advice, but it would be helpful I suspect to others who swop oceans and sides, after commanding a Gato against the men of the red sun. Seriously I fancied a change and would be grateful for any pointers to make the transition as painless as possible. Many thanks, John ![]() Last edited by jlmurc; 02-24-08 at 07:42 PM. |
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#2 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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All my mods are compatible with GWX. I must inform you though, I'm currently transfering all my mods to a new host site. This site is located at the bottom of my sig. |
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#3 |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 25
Uploads: 0
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Thanks Skipper
I have added your site to my favourites and will doubtless be making many visits once I am able to complete the registration process.
I have to admit that having commenced my first patrol out of St Nazaire, that I had forgotten what sheer fun SH3 is, especially once one adds GWX into the recipe. I enjoy SH4 but did miss SH3 and once I had completed a complete re-install of my PC, found that I was drawn to getting back into a U-Boat and getting my feet wet in the Atlantic. So I shall examine your site in depth, thanks for the heads up and see what else I can add, before immersing myself back home into SH3. John ![]() |
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#4 |
Eternal Patrol
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I think anything can be made to work with anything, if you pound on it hard enough.
What specific kinds of mods are you interested in? Graphics? Sounds? Realism? Unrealism? All I'm saying is, there are mods that will accomplish just about anything you want, but you have to know what you want, rather than just loading up everything. But you probably know that already. I'm just trying to find out your interests so I can recommend something.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 25
Uploads: 0
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Taking advice from others as to what to add
In truth having not touched Silent Hunter 3 in any meaningful way for almost 12 months, I guess it would be true to say that I wish to take suggestions from others as to which of the many mods, will add to my enjoyment, on top of GWX, which already offers a fantastic environment and realism to the challenge of commanding a U-Boat.
I know that that statement might be a little broad in its expanse, but I find the advice of others is invaluable at seeking those mods to add to my simulation, whether they be graphcal, environmental, or even those tiny cahanges that make it all the more real. Any advice is welcome as I can always try things to see what they do, by using JSGME, which makes life easier than manually adding things. It is also the advice as to what will function with GWX 2.0, so as not to get problems halfway into a game, normally when you have not saved for some time. Without a doubt, I and others I am sure, who are less knowledgable, find help on these forums, without any worry of being ridiculed/ignorerd, like takes place on some sites, when you ask for advice. I have always found that people will take time out to welcome and assist those who are new or need advice. John ![]() |
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#6 |
Torpedoman
![]() Join Date: Apr 2007
Posts: 119
Downloads: 0
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=131035
^^^ Always good for making the game look better
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#7 |
Canadian Wolf
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Nice to see this not turn into another SH4 bashing thread
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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for starters get Venatores stuff.
then Capzap1970 does have some good emblems for you AOTD Madmax adds ships to your rooster that you do not want to miss. and then there is this user interface mod... OLC or something... never used.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#9 | |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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greetz, Jaeger |
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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well jäger, i never learned manual targeting...
i would have to re-learn the whole game because i alm used to do shots that are just just on the edge of the torpedoes Capacities. especially when cornered by DDs i love these close up shots... ![]() im an arcade dude... ![]() ![]() ![]() ![]() ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#11 | |
Old Gang
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SH4 SUX! :rotfl: just kidding... i've never played it... installed once, but in my machine i manage to get one frame each 5 minutes, with everything on low. sad... sad...
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To each his own |
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