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Old 02-22-08, 11:58 PM   #1
Capt Jack Harkness
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Join Date: Nov 2007
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BattleCry: Redemption, a call to all modders!!!

I know this isn't DW related, but as there is some serious talent among these threads (as well as many people with experience of the subject matter), I figured I'd put it here.

Anyways, there is a new military simulation being put together as an MMO total conversion of Crysis, titled BattleCry: Redemption. Don't let the fact that Crysis is an FPS put you off, though, because the concept is to have the ultimate military simulation encompassing all aspects of modern warfare. This means the armies, navies, air forces, etc of numerous countries will be modelled in as exact detail as possible.

I have been given the management of the naval division of the mod, and I will lay down the basics of how the game will be played from this perspective, as well as what we need to make this part of the mod a reality.

First, each player will assume control of a character in a first person perspective, they can then choose to be a part of any countries army, navy, etc. If you choose to be in the navy, you will be an officer on any number of vessels manning any number of important positions, or commanding the vessel if you are the CO or XO. The real beauty, however, is that each vessel will be modeled inside and out in as exact detail as possible. One could explore every room of an aircraft carrier, destroyer, submarine, etc. Obviously, some of these rooms are classified and will be built on guesswork, but the look and feel should be just like the real thing; the only people that will know the difference are the players that have been on the real ships.

As for content, we are currently going to focus on the American and Russian navies. Once complete, all faculties available to the CO of the real ships will be available to COs of the ships in-game. We will have fully functional aircraft carriers deploying players in fighters, helicopters, ASW and support aircraft; we will be landing tanks and infantry on beaches, missile cruisers will be lending fire support to these land forces, submarines will be intercepting and attacking enemy carrier groups as well as performing espionage and delivering commando teams, launching missile strikes, hunting enemy subs, etc. All of these ships will be commanded by players, and all of these actions will be decided upon by players (including who is at war with whom); none of it will be scripted. Just about anything that can be done in real life will be possible in the mod (that's the theory, anyways).

With that said, I would like to ask any modder on SUBSIM with modelling or texturing experience to join the team, as the naval division consists of me and me alone at the moment. Getting the ships and weapons modelled and textured is the first priority, getting them to work will come later and will be done by those experienced in Crysis coding. Anyone wishing to join should pm me here or on CryMod (under the name r4y30n), or pm IrishDeviant on Crymod (he is the founder of the project, and approves all new members of the team).

Thanks for reading and check out the thread at CryMod.com if you're interested!

http://www.crymod.com/thread.php?thr...tuser=0&page=1
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Old 02-28-08, 07:29 AM   #2
tonibamestre
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Hey Captain, this looks a very interesting project. Concerning the Naval development,are you going to built just actual existing in service units or you have in mind older ones like 60,70,80s platforms? Midway,Forrestal,Enterprise,Coontz,Decatur,Knox,Le ahy...............

Thankyou in advance and VERY GOOD LUCK!!
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Old 03-02-08, 09:21 PM   #3
Capt Jack Harkness
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Well, no, ships are going to be limited to active duty vessels, soon to be active, and maybe some recently decommissioned ships. The mod is just too big to try to add multiple time periods, and most of the mod's supporters are just itching to try out all the latest and greatest military gear anyways.

And as for all those carrier classes you've listed, there isn't going to be every class of ship in the world in service today, only the most noteworthy, such as the Nimitz CVN, Virginia SSN, Los Angeles SSN, Ohio SSBN, Zumwalt DDG, Arleigh Burke DDG, Ticonderoga CG to name a few of the in-service American ships. They will also be getting the CG-21 cruiser, CVN-21 carrier, the General Dynamics LCS and the Seawolf SSN.

The Russians will have the Admiral Kuznetzov CV, Kiev CGN/CV (what is the Kiev's designation, anyways?), the Kirov BCGN, Sovremenny DDG, Udalloy FFG, Neustrashimy FFK, Improved Akula I SSN, Akula II SSN, Oscar II SSGN, the new Borei SSBN and the upcoming Graney SSGN, perhaps the Delta IV SSBN as well.

Part of the reason for limiting the ships is that we don't have the time to model a couple hundred ship classes inside and out, and part is because we would need thousands of players to man that many ships. Another thing to keep in mind is that the Naval Team is just one part of the game; we will have complete armies and air forces, as well, including all the modern tanks, planes, etc for the countries included.
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Old 03-02-08, 10:38 PM   #4
Molon Labe
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Good luck on the project. If you stay true to what you say and make it a simulator, not a game, then I think it's going to be amazing and I hope others follow your lead.
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Old 03-03-08, 04:55 AM   #5
tonibamestre
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Great job!! Its the most ambitious and amazing military project I have seen in years.
Would be interesting concerning the vessels,to give them capability of docking while at port,lower-raise anchors when resting at some allied or neutral bay,so as to be able to refuel and rearm underseas from replenishment units AOR.I guess these kind of units will be aswell implemented right?
Also,the correct lighting of the vessels I think is an important item to have in account.
Small satellite boats would be curious in order to transport crews in and out from any ship to the piers,just in case a big vessel is not able to dock at port.

Are these good ideas to implement you think Capt.?
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Old 03-03-08, 07:05 AM   #6
Capt Jack Harkness
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We will have numerous small vessels, like the Zodiaks and their ilk, as well as ambphibious landing craft. I would also love to have resupply ships (non-nuclear ships are gonna need them), as well as functional anchors, etc, but all these functionality questions are Josh's territory (the creator of the mod) and furthermore, much of what he has planned may change as progress continues. Of course, docking at a port will be an option, though, and I hope to implement refitting of modular systems while docked at a shipyard as well.

And for those of you that haven't read the CryMod thread, I will tell you that this mod is still mostly in the planning stages; very little work has actually been done on it thus far. Currently, my team needs to get the modelling and texturing of the ships done; all scripting and coding comes later. On that note, we are also in desperate need of experienced modellers and texture artists (especially for my Naval Team!), so anyone who feels they qualify, please PM me here or on CryMod (you can get to the CryMod thread by clicking my signature pic).
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