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#1 |
Stowaway
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Need Pros to answer these editor questions...
Searching thru all the topics it is hard to find answers about what files can be edited and saved as edited.
There are normal .mis files that create the .mis and .tsr files. We are all acquainted with those. Then there are Rnd Layer which opens Random Groups into the editor (but how do you know it is a Rnd Layer ??) Then there are the Scripted Layer for non-random units (How do you know what is what ?) Then there are MapNotes Layer for map notes only (again how do you know it is a mapnotes layer ?) Then there are LandUnits Layer for ports,aerodromes,shore batteries, etc. (how do you know again which file this is ??) I have been trying to edit the campaign_LOC layer file which shows the names of locations and the ports. I can add and edit new ports and names but it will not save them in the file. Is this a limitation of the editor where we have to hand write down all the information for the new add and then open up notepad and add it in text ?? Are there some tools out there that can save the file as edited in the editor ?? Is there a more up to date SH4 Editor tutorial other than the splendid SH3 editor description ?? campaign_LOC saves off as a 1k file with nothing in it after editing the original which is 467kb in size. Why ??? Please, some assistance.... Thanks Jib01 ![]() ![]() ![]() |
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#2 |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Tools
Well there are a few tools I use,
This is a nice plug in for photoshop, check it out you will understand why. http://developer.nvidia.com/object/p...s_plugins.html I use a free program called Gimp also for editing game images. http://www.gimp.org/ and lastly I use Skwasjer's mod tool, you can edit almost anything. The link will lead you to the download link and to all the info you want on it. http://www.subsim.com/radioroom/showthread.php?t=119571 Good luck, I know I really didnt answer your exact question I just hope it helps, and points you in the right direction.
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#3 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Hey Jib01
![]() You may also want to trawl through this section for answers... http://www.subsim.com/radioroom/forumdisplay.php?f=222 Pretty much most discussions and tips for the editor are found here. |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The different layer types are from SH3 I believe. SH4 doesn't care.
the tsr files hold the text information (events, mission titles, etc) Campaign.cfg points the game at files for the campaign. List a mis file there (after the pattern) and it will be loaded by the campaign (or single missions, etc, there is a line for that). |
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#5 |
Stowaway
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campaign_LOC saves off as a 1k file with nothing in it after editing the original which is 467kb in size. Why ???
This is my biggest problem trying to save the edits. Any answers for this ? Regards Jib01 |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Ah yes. How are you saving it? There are a few save options. You can hit the save ICON, or you can save as "scripted" I believe. Save the wrong way and it gets erased.
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