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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2002
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I was trying to see how deep my Gato class sub could dive.
No matter what I did, it would not go below 670 feet with the sound of glass popping. I am using TM 1.7.6. I tried this with and without the dive rate mod. Are you not meant to force the sub below crush depth? Does the game have a fail safe built in for the player? Thanks.
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#2 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
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Well, I tested RFB. Same problem.
I think some mod after RFB and TM has messed with the diving and crush depth behavior.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#3 |
Navy Seal
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MarkShot again!
You just seem determined to break things here!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2002
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I am writing a bug report for the mod forum right now. Then, going to sleep!
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#5 |
Medic
![]() Join Date: Jun 2005
Location: Notts UK
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i've tried this using
Tm 1.7.6 RSRDC P3 for TM NSM4 and i've exceeded 720ft on my Balao (by the time i got to this depth using the planes set to deep dive) i'd got bulbs popping and water pouring out of the pipes in the conning tower, talk about hairy! correct me if i'm wrong but if you set the planes to deep dive they stay that way untill you either order maintain depth A or get crushed well thats what i've found so far.
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#6 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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Yep, the Dive Rate mod breaks the Deep Dive function of TM.
Deep Dive is actually going to Snorkel Depth in the game, but the depth was reset to a value just beyond on what your sub can tolerate. Believe it or not, I checked yesterday and the stock game had no way to intentionally endanger your boat without having flooding damage. Amazing a subsim where cannot go to deep! Like a driving sim where you can go off the track! What were they thinking? ![]() The real question is does anyone know if you go deep, if the AI able to detect and attack at such depths? Or is Deep Diving effectively a guaranteed escape route? Is this perhaps why RFB has not deep dive key? Thanks.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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