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Old 02-14-08, 11:07 PM   #1
MarkShot
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Default No crush depth or fail safe?

I was trying to see how deep my Gato class sub could dive.

No matter what I did, it would not go below 670 feet with the sound of glass popping.

I am using TM 1.7.6. I tried this with and without the dive rate mod.

Are you not meant to force the sub below crush depth? Does the game have a fail safe built in for the player?

Thanks.
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Old 02-15-08, 12:36 AM   #2
MarkShot
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Well, I tested RFB. Same problem.

I think some mod after RFB and TM has messed with the diving and crush depth behavior.
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Old 02-15-08, 02:16 AM   #3
Rockin Robbins
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MarkShot again!

You just seem determined to break things here! Sounds like our kind of guy!
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Old 02-15-08, 02:18 AM   #4
MarkShot
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I am writing a bug report for the mod forum right now. Then, going to sleep!
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Old 02-15-08, 07:13 AM   #5
Taurolas
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i've tried this using

Tm 1.7.6
RSRDC P3 for TM
NSM4

and i've exceeded 720ft on my Balao (by the time i got to this depth using the planes set to deep dive) i'd got bulbs popping and water pouring out of the pipes in the conning tower, talk about hairy!

correct me if i'm wrong but if you set the planes to deep dive they stay that way untill you either order maintain depth A or get crushed well thats what i've found so far.
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Old 02-15-08, 10:05 AM   #6
MarkShot
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Yep, the Dive Rate mod breaks the Deep Dive function of TM.

Deep Dive is actually going to Snorkel Depth in the game, but the depth was reset to a value just beyond on what your sub can tolerate. Believe it or not, I checked yesterday and the stock game had no way to intentionally endanger your boat without having flooding damage. Amazing a subsim where cannot go to deep! Like a driving sim where you can go off the track! What were they thinking?

The real question is does anyone know if you go deep, if the AI able to detect and attack at such depths? Or is Deep Diving effectively a guaranteed escape route? Is this perhaps why RFB has not deep dive key?

Thanks.
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