![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
|
![]()
Not sure whether this has been mentioned, but I'm busy putting together a Rev/Speed chart of all the ships.
What do you find easiest to handle using the hydrophones... Some examples: - Revs per minute (count revs over a minute, 30 secs) - Seconds for XX revs (count 20 revs, timing it) Each ship in the recog manual will have it's unique chart, so all that is required.. - count the revs/time on the hydrophones - Recognise the ship and speed (from rev/time count) - Jam this info into the TDC - Fire #1 ![]() This will make manual TDC operations nicer. |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
|
![]()
Will this actually work? have you done manual TDC ops using this method?
pretty cool idea. |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
|
![]()
Yes, some guys made a similar chart for SH3, where I always used manual TDC.
I've done some manual TDC testing in SH4 and it still works very much the same... ![]() |
![]() |
![]() |
![]() |
#4 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
|
![]()
Great idea, thanks for putting this into SH4. I find getting the speed is always a game of "Guess the Knots" for me, so I will be eagerly downloading this as soon as it's ready.
- Seconds for XX revs (count 20 revs, timing it) I'd choose that method, but it's fine with me either way. Good luck with it and thanks again! ![]()
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
|
![]()
This is a good idea.
![]() I vote for revs per minute.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
![]() |
![]() |
![]() |
#6 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
You do know this will only work with one specific set of sounds, right? Every sound pack (of the three or four currently out there) has a different number of beats per knot for each respective ship, which also means that none of them have one beat per revolution.
I'd like to tackle the latter problem at least, but it would involve knowing how many revs per knot on each ship type and modifying the BPM of the sound file... |
![]() |
![]() |
![]() |
|
|