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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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A little while ago I got into a thread about U.S. subs having four engines in the game and only two being usuable. I know historically U.S. subs had four engines. I just wondering whether anybody has made a mod that enables the other two or there is a mod in work
Thank You |
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#2 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
Same happen with another items, as rudders... |
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#3 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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I know....it really stinks i tried fixing it myself but didnt get close. When I play I try to stink to the parts when I can go deep, but I came across a task force in only 100ft of water and couldnt get away. Well i got depth charged and the only thing to get destroyed was both my engines. So i was just wondering if anybody had gotten close to fixing this prob.
btw- i was only 180 miles from home port.... |
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#4 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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A workaround (and cheat, but what the hey) is to increase the armor and hit points of the engines in zones.cfg.
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#5 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
There are two ways, make them undestructibles, or edit a saved file to recover them after they was destroyed. ![]() |
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#6 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() Quote:
Editing a saved file after the engine was toast had no effect whatsoever.
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