SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-11-08, 01:39 AM   #1
linerkiller
Captain
 
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
Default removing water transparency

Is possible to remove the water transparency effect simply changing some numbers in the cfg files? Because sometimes it gave me weird effects, and personally I dont think that the open ocean water is so clear... and then, i'm able to see my props churning under the surface...With the white foam produced by the sub we wouldnt see it
__________________
"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
linerkiller is offline   Reply With Quote
Old 02-11-08, 05:22 AM   #2
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default

It's an option under 'Graphics Options' in the SH4 game itself.

Can't tell you off the top of my head which one, so try checking and unchecking until you get it sorted.
__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."
AkbarGulag is offline   Reply With Quote
Old 02-11-08, 11:41 AM   #3
linerkiller
Captain
 
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by AkbarGulag
, so try checking and unchecking until you get it sorted.
:hmm:
Italian political style
__________________
"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
linerkiller is offline   Reply With Quote
Old 02-11-08, 01:29 PM   #4
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default

just uncheck both, volumetric fog and enviroment effects.

This will also boost up your framerate by at least of factor 2x
WernerSobe is offline   Reply With Quote
Old 02-11-08, 01:41 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

If we're going to use realism as a criterion, I would turn off the external view. That way you won't see it.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-13-08, 10:04 AM   #6
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default

Quote:
Originally Posted by linerkiller
Quote:
Originally Posted by AkbarGulag
, so try checking and unchecking until you get it sorted.
:hmm:
Italian political style
I'm not sure if I'm allowed to laugh at that, but they are politicians! Unfortunately we here very little about italy down under. But if your anything like Kiwis, you will understand the value of this

I heard the most dangerous thing in Italy was using a pedestrian crossing :p

(sorry everyone, off topic.. leaving now )
__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."
AkbarGulag is offline   Reply With Quote
Old 02-13-08, 11:55 AM   #7
linerkiller
Captain
 
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by AkbarGulag
Quote:
Originally Posted by linerkiller
Quote:
Originally Posted by AkbarGulag
, so try checking and unchecking until you get it sorted.
:hmm:
Italian political style
I'm not sure if I'm allowed to laugh at that, but they are politicians! Unfortunately we here very little about italy down under. But if your anything like Kiwis, you will understand the value of this

I heard the most dangerous thing in Italy was using a pedestrian crossing :p

(sorry everyone, off topic.. leaving now )
No problems AG...the main objective of this post had been completed...

I'm happy that you hear very little about Italy! Currently ANYTHING is going right! the government crisis, Naples submerged by rubbish, political scandals,corruption...i have the impression of living in a third world country
__________________
"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
linerkiller is offline   Reply With Quote
Old 02-11-08, 03:33 PM   #8
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by linerkiller
Is possible to remove the water transparency effect simply changing some numbers in the cfg files? Because sometimes it gave me weird effects, and personally I dont think that the open ocean water is so clear... and then, i'm able to see my props churning under the surface...With the white foam produced by the sub we wouldnt see it
That is a setting into the scene.dat file... you must to edit it.

Open the scene.dat file, using minitweaker program, go to :

General Environmental Data

Edit....

WaterOpacity = XX

I use WaterOpacity = 10, and have the effect you dont like, just rise up it up to 50, you will not see the proppellers underwater anymore.
Redwine is offline   Reply With Quote
Old 02-11-08, 04:29 PM   #9
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Redwine
Quote:
Originally Posted by linerkiller
Is possible to remove the water transparency effect simply changing some numbers in the cfg files? Because sometimes it gave me weird effects, and personally I dont think that the open ocean water is so clear... and then, i'm able to see my props churning under the surface...With the white foam produced by the sub we wouldnt see it
That is a setting into the scene.dat file... you must to edit it.

Open the scene.dat file, using minitweaker program, go to :

General Environmental Data

Edit....

WaterOpacity = XX

I use WaterOpacity = 10, and have the effect you dont like, just rise up it up to 50, you will not see the proppellers underwater anymore.
Hi Redwine. I can't recomend using Minitweeker, because the scene.dat will be corrupted with 2 bugs after you save the file. Use S3D by Skwasjer instead to avoid making a scene.dat with jiggly water.
http://sh4.skwas.net/

Kriller2
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 02-11-08, 05:56 PM   #10
mikehcl
Mate
 
Join Date: Jan 2008
Posts: 57
Downloads: 317
Uploads: 0
Default

Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Redwine
Quote:
Originally Posted by linerkiller
Is possible to remove the water transparency effect simply changing some numbers in the cfg files? Because sometimes it gave me weird effects, and personally I dont think that the open ocean water is so clear... and then, i'm able to see my props churning under the surface...With the white foam produced by the sub we wouldnt see it
That is a setting into the scene.dat file... you must to edit it.

Open the scene.dat file, using minitweaker program, go to :

General Environmental Data

Edit....

WaterOpacity = XX

I use WaterOpacity = 10, and have the effect you dont like, just rise up it up to 50, you will not see the proppellers underwater anymore.
Hi Redwine. I can't recomend using Minitweeker, because the scene.dat will be corrupted with 2 bugs after you save the file. Use S3D by Skwasjer instead to avoid making a scene.dat with jiggly water.
http://sh4.skwas.net/

Kriller2
Is correct change this line to make the water less transparent around to the submarine or it must modify also other?
Silent Hunter 3 editor (beta 0.5.4) --> EnvData --> Properties --> WaterOpacity=10

Thanks

Last edited by mikehcl; 02-11-08 at 06:14 PM.
mikehcl is offline   Reply With Quote
Old 02-12-08, 04:49 AM   #11
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by kriller2
Hi Redwine. I can't recomend using Minitweeker, because the scene.dat will be corrupted with 2 bugs after you save the file. Use S3D by Skwasjer instead to avoid making a scene.dat with jiggly water.
http://sh4.skwas.net/

Kriller2
Quote:
Originally Posted by mikehcl
Is correct change this line to make the water less transparent around to the submarine or it must modify also other?
Silent Hunter 3 editor (beta 0.5.4) --> EnvData --> Properties --> WaterOpacity=10

Thanks

Thanks boys i was not in know MiniTweaker was causing bugs, i never use SH 3 Editor because, after use it, MiniTweaker can not to read the files anymore...

Wich bugs produce it ?
Redwine is offline   Reply With Quote
Old 02-12-08, 01:32 AM   #12
linerkiller
Captain
 
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Redwine
Quote:
Originally Posted by linerkiller
Is possible to remove the water transparency effect simply changing some numbers in the cfg files? Because sometimes it gave me weird effects, and personally I dont think that the open ocean water is so clear... and then, i'm able to see my props churning under the surface...With the white foam produced by the sub we wouldnt see it
That is a setting into the scene.dat file... you must to edit it.

Open the scene.dat file, using minitweaker program, go to :

General Environmental Data

Edit....

WaterOpacity = XX

I use WaterOpacity = 10, and have the effect you dont like, just rise up it up to 50, you will not see the proppellers underwater anymore.
Hi Redwine. I can't recomend using Minitweeker, because the scene.dat will be corrupted with 2 bugs after you save the file. Use S3D by Skwasjer instead to avoid making a scene.dat with jiggly water.
http://sh4.skwas.net/

Kriller2
Thank you guys! I have never used both programs...but i will try this method


[[[[If we're going to use realism as a criterion, I would turn off the external view. That way you won't see it.]]]]

I agree with Sailor Steve ...but after installing Dave's ROW mod collection i cant resist watching the outside world
__________________
"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
linerkiller is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.