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Old 02-06-08, 06:02 PM   #1
Blacklight
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Default Yet another Mod Idea. A new stopwatch

Having that nice drag around stopwatch is a nice thing to have, but I think it would be cool to have a stopwatch that you could pull out and click to start yourself without having to fire off a torpedo. This would come in very handy for nailing those annoying zig zagging ships as you could time their zig zags and set your torpedoes appropriately. There are also many more applications where a manually operated stop watch would come in handy.

Also, I know how to remove the current drag around stop watch completely, but is there a way to set it up so it only appears in certain views without eliminating it altogether ? I like to use it, but sometimes it gets in the way (Especially in the crew management screen)
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Old 02-06-08, 06:24 PM   #2
Erich Topp
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Sure you can edit menu_1024_768.ini to have stopwatch only in screens you need.
And to start stopwatch you don't need to run a torpedo, just click on basic stopwatch in UZO or periscope screen. It's not very comfortable, of course)) But that's it.
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Old 02-06-08, 06:30 PM   #3
Blacklight
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Where I'd really like that manual operated stopwatch to be is in the Topedo Attack Map screen and the Navigation Map screens.
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Old 02-06-08, 06:46 PM   #4
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Quote:
Originally Posted by Blacklight
Where I'd really like that manual operated stopwatch to be is in the Topedo Attack Map screen and the Navigation Map screens.
I'm not saying that it cannot be done... but I can tell you that about two years ago, there was a rather major effort to make it happen. Nothing anyone did worked. If I recall correctly, some of the bits necessary for success are hard-coded.
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Old 02-06-08, 07:26 PM   #5
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I'll have to google and see if there is a separate application for a stopwatch that can be downloaded and easily used with the game.
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Old 02-06-08, 07:47 PM   #6
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It can be done. I've made a draggable, clickable (yes, clickable) working chrono in the G3F page (the so-called "console" of the GUI) but to get it in there, one has to completely sacrifice either the UZO screen or the observation scope screen.

At the time I did this I hadn't yet had the idea of making a big obs scope and I was thinking it might be worth losing the obs scope in favour of the chrono, but there are graphical problems I couldn't get around. Basically the obs scope marking lines (which seem to be hardcoded) show all the time, in all screens. That's the only problem though, so if anyone knows a way to get rid of those lines (I have asked this before, but what the hell, I might as well ask again) do let me know.
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