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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jun 2005
Location: Poland
Posts: 53
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Hi,
My SH4 first: v1.4, ROW+RFB+RSRD Sub: S class Well, I cannot sink any ship with the deck gun! Today I tried to sink small merchant (ca 1800 BRT), so I manned the gun and I fired into it... all my ammunition! Accuracy: 90-95%. Result: target's speed decreased from 12-15 kn to 5-6 and that was all! ![]() Sub: P class Two hours later (in real time ![]() ![]() ![]() Any idea? Thx. PS: torps are ok: they do their job. ![]()
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Poland - 4th allied military power in World War II ! |
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#2 |
Canadian Wolf
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Check out this thread, there is some info in there that may help
![]() http://www.subsim.com/radioroom/showthread.php?t=129306 RDP |
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#3 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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WATERLINE.
-Pv- |
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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RUN IT OVER :rotfl:
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#5 |
Lucky Jack
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Your gun is just fine, it has just lost it's nuts.
![]() ![]() World War II U.S. Submarine Armament and Firepower U.S. Navy Weapons and Armament 1941-1945 The Deck Guns © Valor at Sea.com
Initially, deck guns were considered by many to be an extraneous and dangerous piece of hardware for submarines at the beginning of the war. Principally, the reasoning was that a submarine is basically a poor platform for a deck gun. Owing to the fact that the vast majority of the sub fleet's war patrols within 500 miles of Japanese bases were conducted submerged, the value of the deck gun was severely questioned. Additionally, it was reasoned that a submarine in a head to head gun battle with an enemy in possession of equal (or greater) firepower was at serious risk. Any enemy hits on the submarine which could impede or prevent her ability to submerge was justification enough to avoid a surface gun action. That's not to say that submariners didn't take advantage of some welcomed target practice when the opportunity arose. US Submarines that were scouting the Japanese Empire waters frequently came upon sampans, which were often suspected of being naval lookouts or anti-submarine pickets. By April of 1942, submarine skippers decided to start thinning out the sampan fleet and a periscope contact often resulted in the order of "Battle Surface". The results of a piboat going up against a lightly armed, floating bundle of wood one would think could be easily determined, however sinking these pesky little vessels was not a simple as first thought. Theodore Roscoe, in his book US SUBMARINE OPERATIONS IN WW II, states: "They could be riddled with .30 and .50 caliber machine gun bullets and holed several times by 3 or 5 inch shells and remain afloat like a box of Swiss cheese". More often than not, a submarine's deck gun was of greater value for overall morale than it was for combat effectiveness. A submerged boat that was damaged by an enemy surface vessel could, as a last ditch effort to survive, surface and engage in a gun battle, although with the odds generally stacked heavily against it. The deck gun was the ultimate weapon of last resort and it has been suggested that the 3, 4 or 5 inch guns (used for both anti-aircraft and surface actions and typically located abaft of the the conning tower), was therefore justified.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 01-24-08 at 09:07 PM. |
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#6 | |
Watch
![]() Join Date: Jan 2008
Posts: 16
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#7 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
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Beery modified the deck guns so you COULDN'T sink a medium or larger freighter with only the deck gun. You needed to put at least one torpedo in them first. He then modified the smaller ships so the deck gun could sink them.
AVG's post explains the attitude towards the gun, but there are accounts of boats surafcing later in the war and sinking armed subchasers and minesweepers with the deck gun to consreve torpedoes for the few merchant vessels left. One of the thing about these types of mods is that it usually takes some adjusting to get the correct balance. As AVG said, we're looking into this and will more than likely modify the gun strength to a certain extent, but don't expect it to be capable of what the stock version can do.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#8 |
Lucky Jack
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The cannon and it's effectiveness in game has always been under the microscope for ages. There is still a bicker or two in the SH3 forums about it. It has found it's way to SH4. Although I would make them a bit stronger, I certainly would not make the super cannons as it is in stock. In the spirit of realism concerning RFB, the cannon needs to be considered a seconday weapon and mainly for defensive purposes. How can that be done? Castrate it as it is now.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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The deckkie gun is not that effective except to alert the enemy- "Hey! I'm over here, na, na, na-na-nah!" or to attract that pretty nurse on shore- "Hey, Nurse Betty look where they gave me the tetenus shot!"
![]() I use it mostly after my last torps didn't do it in. NSM makes it even harder to sink them.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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