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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I'm configuring SetKeys (I've always dreamed about it but only today managed to launch it). I found many exciting options to keymap, like "Estimate range to contact" (probably for hydrophone guy) and I'll surely try them.
But I'm a bit affraid of trying too much - I wouldn't like to crash my game with that. Are there any commands listed in SetKeys I should NOT try to use? Are there any that bring troubles? And what do these commands do exactly? How they work? - set speed, - set throttle, - set course, - and so on (there are tens of thse "set" commands). How does one set a given speed under a key? :hmm: Thanks a lot for help. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 | |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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![]() Quote:
Have never used SetKeys, only added in some of the 'goback' commands manually as far as key controls are concerned, so my advice stops here! |
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#3 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Goback? What's that for? :hmm:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#4 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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It's when you use the right mouse button to go back from your current screen to the logical previous screen, i.e. attack periscope to conning tower, obs scope to command room, or hydrophone to radio/hyd room. Not all of them were defined in stock SH3 but you can add them in the commands.cfg (with or without SeyKeys).
Well that's what I understand by the 'go back' option. Maybe Mikhayl meant something else ![]() |
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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While there are a lot of commands listed in the commands.cfg, most of them were never activated/implemented by the Devs, so you can enable a key stroke but it won't do squat.
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#6 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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By the way I've rediscovered the Shift + F2 combination. That's just awesome, you can let yourself fall on the floor and feel the wet, cold wood and metal. ![]() ![]() These cigarettes are going to kill us some day (but it's allowed to smoke only in conning tower, and only for officers and watch - thus we have always many volunteers for watch time). ![]() @danlisa: Hmm, I see. I supposed so, so I asked. You're right, I checked some hydrophone commands, they don't work or work ugly (activate/deactivate hydrophone - useless & buggy, rotate hydrophone - useless, get depth under sub keel - no good [but there is still working 'report depth under keel]). SetKeys is very useful, I recommend it to everybody. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#7 |
Forum Captain
![]() Join Date: Apr 2007
Location: Buenos Aires
Posts: 273
Downloads: 22
Uploads: 0
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SetKeys is very useful, I recommend it to everybody.
Oh, i m a totally noob and dumb Kaleun trying to figure out what the hell is Setkeys ![]() would you please explain? thanx a lot
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(Yo no fui ) My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17 My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57 |
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#8 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Thanks again.
![]() A small programmme that allows to assign key shortcuts to almost any (existing and working) game command. It's just an interface for editing commands_XX.cfg files, makes assigning shortcuts very easy and quite comfortable. Even if you don;t feel lyou need to assign any command to a key, you should have a look at the programme, as it has a list of all possible commands - most of them I didn't know. Some don't work, some work like charm. To download SetKeys proceed to post No. 2 here: http://www.subsim.com/radioroom/show...hlight=setkeys and read the current thread to solve possible problems. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 |
Bosun
![]() Join Date: May 2006
Location: Tennessee, Earth
Posts: 62
Downloads: 0
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Mikhayl:
"attack scope -> goback periscope view -> goback conning tower view -> goback command room." ![]() IS that what u done?
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#10 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Good idea, done.
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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