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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
Downloads: 9
Uploads: 0
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Hi guys (im a new one :p ), i have a bug to report...
Sometimes, the Command Room have a lag (from 80-90 fps to 20-18 fps). I tried the first single mission and this bug appeared when i have close with the convoy. But the lag dissapear in a few minutes (even standing close with the convoy again). Is it a bug? My specs are P4 775 3,2 Ghz, 2Gb Ram DDR400, GF 7600GT.
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#2 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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![]() Quote:
It is not a bug - It sounds like the game is loading all the ships in the convoy and setting up their 3D models. Once they are loaded and their models are set up, the game does not have to load them again and so the lag does not appear again. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#3 |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
Downloads: 9
Uploads: 0
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Ok, i thought it is a bug (the lag is only in the command room, outside runs fine).
I'll try other missions without convoy's to view the results. And another question, the load times of GWX are eternal (compared with the stock SH3), Is it normal?
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Yes, everything you mention is normal.
Once you have the 'lag' once and al the textures & models are loaded, you will not get it again in any view. They have been loaded into the games/PC's memory.
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#5 | |
Machinist's Mate
![]() Join Date: Oct 2005
Location: Oulu, Finland
Posts: 129
Downloads: 82
Uploads: 0
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![]() Quote:
I too have very long load time when starting patrol. I think it's because of all the extra material. But I don't mind, because once it's loaded, it's all joy ![]()
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------------ - Melendir - ------------ |
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#6 |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
Downloads: 9
Uploads: 0
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Thanks Pablo. I have more questions for you
![]() I activated the Mod "Merged campaign"...What is it? The next version of GWX (2.1) will be compatible with the spanish traduction of GWX 2.0 (made by the 24Th Flotilla team)? How can i enable the position icon (the orange icon) when the sub is sumerged?
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![]() ![]() Last edited by Sirkam; 01-23-08 at 07:04 AM. |
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#7 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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I will beg to differ on the command room lag issue. I have a fairly low spec PC now (Athlon XP3000, Radeon 9800 Pro 128MB, 1.5GB RAM) and often have lag in the command room. I also experience it on the bridge. (And occasionally in a storm when looking through the scope, but I think that's the extra wave textures' fault).
Maybe I'm wrong, but I have a feeling it's down to the crew uniforms or general resolution increase of textures. For example, loading a fresh save in a storm. All the watch crew wear regular clothes (old bug). Framerate is very sluggish and laggy. If I swap the crew so they're all wearing their identical heavy weather gear, the frame rates come back up to normal. Also if I remove a crewman or two from the bridge all is back to normal. So I'm assuming it's due to the variety and resolution of the crew uniforms in my case, due to my card struggling. Happens at any time, no matter if I am near a convoy or not. Also happens in the training missions when the loading time is short (hence not all .mis layers loaded I guess). After playing for a long time when the memory is more used up, it tends to be a little worse, naturally. I use 2x AA, which makes the difference. Without it I have almost no lag, but I have ugly graphics which make for ugly screenshots, so I can't bear to switch it off! I think I'll try lowering the res of the crew uniforms, assuming Paint Shop Pro will cope with any layers and transparencies that might exist. I'm not experienced in the ins and outs of .tga files. |
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