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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Please read post below first and then select TWO CHOICES (best boat and best water) | |||
I liked the boat best in Take 1 |
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7 | 12.07% |
I liked the boat best in Take 2 |
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28 | 48.28% |
I liked the boat best in Take 3 |
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21 | 36.21% |
I liked the water best in Take 1 |
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8 | 13.79% |
I liked the water best in Take 2 |
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17 | 29.31% |
I liked the water best in Take 3 |
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30 | 51.72% |
Multiple Choice Poll. Voters: 58. You may not vote on this poll |
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#1 |
The Old Man
![]() Join Date: Apr 2005
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OK - with testing well underway and no real problems detected yet (fingers still crossed), and with the release of the new ROW add-on update (way to go ROW team - looks awesome!!!), I've got one last set of Pitch test videos I'd like folks to take a look at and vote on if you have time.
This one is a little more complicated. First, there are 3 videos to compare, and second, I'm looking for two different votes - one on the way the boat looks in its motion, and one on the way the water looks. For those who can, please view all 3 videos, then pick TWO CHOICES in the poll - first, which of the 3 did you like the boat movement best in, and second, which of the 3 did you like the water best in. "Take 1" video is here: "Take 2" video is here: "Take 3" video is here: If all goes well, depending on the poll results and the testing results (testers still welcome BTW - PM me if you're interested), I should have Panther's Pitch Mod ready for release by this weekend. Thanks for the help ![]()
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#2 |
Chief
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Where can we see those videos?
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#3 | |
The Old Man
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#4 |
Watch
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Panthercules
Great Stuff ![]() ![]() Edward |
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#5 |
Chief
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Prefered both water and pitch in video 3.
But i saw some strange effects in the takes you presented, at some points in all the videos there was somehow a ''time warp'' wich caused the environment to freeze and resume. Does it also appears in your game? |
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#6 | |
The Old Man
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#7 | ||
The Old Man
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What sea state and wind speed am I looking at, and how many knots is the boat making. Although I want to go with the #3 "wild and wooly" ride; is there any RL data on how these boats behaved in these seas. I have only been on the ocean in "small" craft <puke>....so I have no frame of reference. I am thinking that something (GATO Class) that is what 100 yards long and weights 1500 tons and moving along at 10-15 knots may have some sea-keeping abilitities???, I know round bottom. Water-wise, I really like #3, I am assuming that all three sea states and wind speeds are the same? So ocean #3 is really nice. Nice work!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#8 |
The Old Man
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RDP I did or rather I took off Pitch and Roll. Boat's more stable now but miss the Pitch and Roll. I think I'm suffereing from 'Having the Whole Cake' syndrome.
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#9 |
Sailor man
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I picked the Boat in 2 and the water in 3.
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#10 |
Captain
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The boat in video 2 looked good... not too much wild rolling and enough pitching to give you that "shipping green water" feel.
Ditto the ocean in video 2.... looked a lot more like deep ocean rollers we should be seeing, than the in-shore chop effect as in video 3. IMHO JD |
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#11 |
Commodore
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When released, how will this Mod relate to the "ROW Sub Reflections and Roll Pitch Mod_vs5"?
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#12 |
Watch Officer
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Boat 2
Water 3 Could you show us a video of this combination, as it's got several votes?
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Cheers Uffe |
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#13 |
The Old Man
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Bow plunges best in #3
R/l Ocean
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#14 | ||
The Old Man
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#15 | |||
Watch Officer
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Location: Oulu, Finland
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![]() 2. With these boat speed & wind conditions I might in fact lean towards 3 & 3, although with water 3 some of the highest wave tips look a bit chunky (maybe it's just a FRAPS video limitation?). Wind speed being the highest value shown in the game, I feel there should be the occasional "water mountain" to plow into. ![]()
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