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#1 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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In my last career I encountered a problem - a "photo" of one of my five officers didn't want to show up in the SH3C "crew management" interface. In game it was all right. I thaught it's just a temporary problem connected to this particular career, but now I started a new career, and the problem occured again - two officers (Oberfahnrich's) do not have photos (like the petties and regulars), so I can't change their look. That hurts, as I play SH3 in a role-play manner, I like to "know my crew personally" so I always do my best so that every officer has it's own individual face.
![]() I've never used any mods fiddling with the officers faces. I tried to fix (change) the faces manually and prepared a "crew_config_VII_1.cfg" file for use with the new career. But I'm not able to find the code-line that changes the "photos". :/ Help needed. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 |
Canadian Wolf
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Let's give this one a ride
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#3 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Hi there mate,
If you are using Mi Mod U-boat 1.2 There is a wierd conflite betwin mi officer faces and SH3Comm. I still don't understand why it does that since mi Tga graphics have exactely the same profile as the original Officer faces Tga files, but if you see SH3Commander even does the same with same original Officer faces, you can check that by trying to change the officer picture on the SH3Comm. crew management screen ! I am trying to fix that and it will be released with the U-boat 1.2 patch ! ![]() ![]() |
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#4 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
The function was written with the stock file structure in mind - alpha channels were not considered because, well, I couldn't imagine why they would be added when the stock images didn't have them to begin with (to be frank, their possible addition didn't even cross my mind). So no weird conflict; straight forward and simple. ![]() |
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#5 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() Quote:
I know you've said that, But I have been checking this and SH3Comm. does the same with some stock Officer files, not with all but only with some of them, I am making a test on this subject removing mi Officer faces Alphas, and will report to you if ok, However when I checked the original Officer files on Adobe P. CS2 he shows Alpha Channels on the files, if check them you'll see some Transparent Part bellow each officer tga file and that must go on the image the only way for the file to be acepted in the game with that transparent part is by making the Alpha Channel and then save it as Tga file... Any way I will check it out again and see what I can come up with! ![]() ![]() |
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Issue fixed !
The U-boat 1.2 faces will show up on SH3Commander on the next incomming patch ! ![]() ![]() Will have to test them in game yet but at least in the SH3Comm. they show without any problems, removed the Alpha channel and it works fine now ! Lets see what happends ingame !:hmm: ![]() |
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