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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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hi was wondering im getting ready to start my second patrol with the trigger maru mod and i was wondering if there are miefields in the main naval bases like tokyo bay and other places
lt commander lare |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
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#3 |
Rear Admiral
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I didn't add any adidtional mines from what were already present, primarly due to time constraints. I did however, increase the effectiveness of existing minefields.
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#4 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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can you tell me where the existing minefields are
thanks lt commander lare |
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#5 |
Rear Admiral
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Just use the mission editor and open data/campaigns/campaign/JP_minefield.mis, that will tall you all you want to know.
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#6 | |
Canadian Wolf
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#7 |
Rear Admiral
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What was fun, was deliberatly setting them all on the surface in the editor, so i could physically see how many there were spawning in a given area.
I wanted to make it even more dense then they are now! But i remember there being rendering and slowdown issues in SH3 when minefields were too thick, so i was much more conservative then i wanted to be. To give you an idea, if i remember right, -old density was about 1 mine per 1sq km. -New density is about 5 mines per sq km, i wanted to make it 15 mines per 1 sq km, but didn't. |
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