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#1 |
Bosun
![]() Join Date: May 2006
Location: Tennessee, Earth
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Is it possible to add the bearing to the "depth charges in water" response?
Tried the Message_SO.cfg file. Different variations of [Msg0] MsgId=0 Priority=3 Timeout=20 Param0=1 MsgOgg00=Depth_charges_in_the_water_sir ;SoM_P_Depth_charges_in_the_water_sir.ogg Param1=1 MsgOgg10=Warship Param2=1 MsgOgg20=Bearing Param3=1 MsgOgg30=0;Number -> always put 0 AND NO CHANGE IN THE RESPONSE. ![]() So the function that uses this only pays attention to 1 parameter. IS this hard coded or in one of the .zon, .dat, .sim files maybe?????
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#2 |
Old Gang
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Thats pretty darn interesting... :hmm:
but it would be very complicated for the sonar man to say "depth charges on the water sir, bering 201, 202, 204, 206, 206, 206, 209, 215..." :rotfl:
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#3 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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The sonar operator would only hear the splash and that would be somewhere near the enemy surface vessel ?
Then take into account ocean currents etc, bloody good idea though :hmm: but I'm flat out finding which way is North, East, South, West ![]() |
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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I'd love to know how to attach a sound to an object, I could add it to the sh3.sdl file ok but how to attach it!
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#5 |
Stowaway
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the dsd file is how sounds are attached.
Splash sound is attached to the siajF02 for example. That way, you hear the sound near the front of the sub. Depending on what sound, and how you want to hear it, you attach it to an object. It's all done with ID's. Each sound source has an ID and a Parent ID (object you are attaching to.) |
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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That's it! my brain just shorted out!
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