SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-28-07, 04:13 PM   #1
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default [REL] Rising/Lowering SD antenna ... ?

Hi all.
I read, that the submarine being on periscope depth lifted a mast of SD radar antenna and detected signals. I have made it at myself in game using toggle_snorkel command ...
I wish to know your opinion on this subject...



It's simple mod (no more than 15...20 minutes) ...
All changes are shown on a picture ...
Files: menu.txt, commands.cfg and Sensors_sub_US.sim.
In Sensors_Sub_US.sim, you should change type of object 04000000 --> 05000000 in obj_Extensible controllers for EarlySD and LateSD ...



Attention!
For stock game (v1.4) you can download SDantenna_UpDown.7z file on my FileFront page in folder SH4ver14 ...

This mod enables to lift and lower SD radar antenna when the submarine is on periscopic depth.
Press SHIFT + X and enjoy ...
And press "Comma" or ";" for SJ radar depth ...
You can use this mod through JSGME ...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 12-29-07 at 02:24 PM.
Anvart is offline   Reply With Quote
Old 12-28-07, 04:16 PM   #2
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Wow, that's pretty cool.

Is it just visual, or also functional?

tater
tater is offline   Reply With Quote
Old 12-28-07, 04:20 PM   #3
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by tater
Wow, that's pretty cool.

Is it just visual, or also functional?

tater
I do not understand about what you?
Citate: "I have made it for myself in game ..."
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 10-31-20 at 02:43 AM.
Anvart is offline   Reply With Quote
Old 12-28-07, 04:25 PM   #4
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

Very cool. Tater is asking, does it work when extended out of the water?
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 12-28-07, 04:25 PM   #5
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

The question is - if you raise it, will you be able to detect radar contacts at greater depth than if it was lowered?

То бишь если антенна поднята - будет ли она правильно работать (и улавливать там всякие нехорошие контакты...) на большей глубине чем в опущенном положении? :hmm:
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 12-28-07, 04:47 PM   #6
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Äà, ýòî ðàáîòàåò òàêæå êàê è òîãäà, êîãäà ïîäëîäêà íàõîäèòñÿ íà ïîâåðõíîñòè ... Â SH4 SD ðàäàð ðàáîòàåò êàê RW è íå áîëåå ...
Yes, it works also as well as surfaced submarine ...
In SH4 game, SD radar works as RW (radar warning) ...
You can see messages "Radar contact ..." ...
These messages appear after rising SD antenna ...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...
Anvart is offline   Reply With Quote
Old 12-28-07, 04:26 PM   #7
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Is obj_Extensible boolean? Ive seen it all the time in S3D and TT's tweaker, i know what it does, it just never occured to me it might acutally work.

Also, how long is the radar shaft? Did you have to increase it, or is it already at or extends to, a useable length?

edit:
N/m i think i see what you did, you didn't just turn extending objects on, you mapped the snorkel message handle to the SD radar as well. Otherwise, just changing the message would do nothing.
Ducimus is offline   Reply With Quote
Old 12-28-07, 04:50 PM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Nevermind, you answered my question. Very cool!

tater
tater is offline   Reply With Quote
Old 12-28-07, 04:53 PM   #9
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by Ducimus
Is obj_Extensible boolean? Ive seen it all the time in S3D and TT's tweaker, i know what it does, it just never occured to me it might acutally work.

Also, how long is the radar shaft? Did you have to increase it, or is it already at or extends to, a useable length?

edit:
N/m i think i see what you did, you didn't just turn extending objects on, you mapped the snorkel message handle to the SD radar as well. Otherwise, just changing the message would do nothing.
It is difficult to me to understand you...
I do not use S3D so this program is useless for me...
That you see all is made (very simply) and works...
My question: is it correctly and is it necessary for you ...

P.S.
I have tried to make pictures that all this job was clear...
My pictures and comments are not clear?
I did these pictures longer, than mod.
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 12-28-07 at 05:06 PM.
Anvart is offline   Reply With Quote
Old 12-28-07, 05:35 PM   #10
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

2 Ducimus.
I think length of the mast is sufficient ... ... i did not change it ...



At the left - late... On the right - early



And next ... obj_Extensible is not independent action controller ... It's comp_Extensible Controller with param's for moving ...
That it worked (that it was working), we should have the trigger-command (hard code) ... i think ...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 08-10-09 at 01:39 PM.
Anvart is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.