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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Shore leave
![]() Join Date: Apr 2007
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Can you ground you boat in the bottom and have the destoyers not "see" you. This doesn't work in SH3 because the destroyers sonar isn't modeled to lose the sub in the bottom clutter?
Thanks
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GWX 1.03 SH3 Commander 2.7 100% Realism w/MoBo v1.0 - Except for (External View) It's just too good U-48, Type VIIB, 1nd Patrol 8th Patrol Overall Now sending reports to operationspinnennetz.isaf.us |
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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Grounding will give HULL damage !
& NO,if you are within depth range of DDs sonar.Prehaps under thermal @ max dive.
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#3 |
Commodore
![]() Join Date: Feb 2005
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I'd imagine that, unless the sea bottom was iron rocks, a big long steel tube would make a pretty stark sonar return relative to a muddy sea floor. Metal objects show up really well in bottom scanning active sonar, in my limited experience with it anyway.
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#4 | |
Eternal Patrol
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![]() Quote:
http://en.wikipedia.org/wiki/USS_S-38_(SS-143) http://www.hazegray.org/danfs/submar/ss143.txt World War II navies didn't have bottom scanning sonar.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | ||
Commodore
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![]() Quote:
Generally, I still do not see it as being a useful technique to escape an active sonar search.
__________________
My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#6 |
Shore leave
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Just as a note. There isn't much to do when being depth charged. Bottoming out would be nice. I got the idea from Eric Topps book. He used it at least once.
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GWX 1.03 SH3 Commander 2.7 100% Realism w/MoBo v1.0 - Except for (External View) It's just too good U-48, Type VIIB, 1nd Patrol 8th Patrol Overall Now sending reports to operationspinnennetz.isaf.us |
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#7 |
Gunner
![]() Join Date: Nov 2007
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my experience is that once they already detected you
is better to zig zag at slow speed than to ground cause it seems that once they detected you and you ground, they just keep depthcarging your general area (they dont seem to know exactly where you are) but they will just keep depth charging and you might get lucky, tho this has never been succesfull for me |
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#8 |
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U-Boat captains used it in desparation. It was better then making a hole in the water. Just Hoped ubi would model it.
Thanks
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GWX 1.03 SH3 Commander 2.7 100% Realism w/MoBo v1.0 - Except for (External View) It's just too good U-48, Type VIIB, 1nd Patrol 8th Patrol Overall Now sending reports to operationspinnennetz.isaf.us |
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