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#1 |
Stowaway
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Hey there. Got two quick questions, both regarding torpedoes. I'm looking for actual historical/real answers.
With regards to impact and magnetic pistols, what was involved in changing from one to the other? How long did that take, and could that be performed once the torpedo was in it's tube (outer door closed and outer door open)? With regards to setting running depth, what was involved to do that? Again, how long did that take to do, and could that be performed once the torpedo was in it's tube (outer door closed and outer door open)? At the moment doing either is the work of a moment to click impact versus magnetic settings, and the same goes to changing running depth. For one, I'm honestly interested in learning how their torpedoes were fuzed and set, and for another I want to operate/play setting torpedoes realistically. Any help or advice (or answers! :p ) will be greatly appreciated! |
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#2 |
Ace of the Deep
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As far as I know running depth and speed/course could be set with the eel in the tube, through the TDC, but the pistol was either set to magnetic or impact back in port or with the eel outside the tube, it definitely couldn't be changed with the eel in the tube.
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#3 | |
Stowaway
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As to running depth, I'd assume they had some type of mechanism or tool to set the running depth of the torpedo while it was in the tube. Memoirs by Karl Doentiz gives a pretty good explanation of the torpedo and pistol problems during the war. Besides the defective magnet pistol there were other torpedo malfunctions which made diagnosis of the torpedo problem very difficult to solve: (1) The contact pistol would not always fire on a direct hit because the design of the contact pistol was extremely complex and just poorly designed. I believe this was overcome by recovering a British torpedo and using their rather simple design. (2) Initially the fins on the contact pistol were made in too small a diameter and/or too few fins which resulted in the torpedo bouncing off the side of a ship if the torpedo hit with less than 90-degree angle. (3) There was a major problem with running depth for quite a long period of time. Orders were sent out to set running depth 2 to 3 meters shallower than desired to try to over come this problem, but running depth remained very irratic. The problem was corrected only when the pressure sensing device used to control running depth was found not to be air tight. Air pressure built up in the u-boat as it submerged for longer periods of time, the pressure changed in the sensing device due to air leakage and this caused the torpedo to run deeper that set. Therefore, in my humble opinion, to be realistic as much as the game will allow, I set the pistol on contact only and use a shallow running depth (1 to 3 meters). I hope this is helpful. And, read as many u-boat books as you can find, they'll give you a great deal of insight. |
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#4 |
GWX Project Director
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Good post von Zelda.
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#5 | |
Stowaway
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#6 |
Eternal Patrol
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Yep, that pretty much sums it up. I always use magnetic up until I get the historic message to stop using them, then contact only until they give the message to use the new, improved magnetics.
Someone once posted a picture of them being changed, and it was definitely a physical procedure done outside the tube. Depth and gyro settings were changed with a mechanical (later electric) device that fitted into a slot on the outside of the tube, but went right through to the torpedo inside. This is actually shown in the 'Uncut' version of Das Boot. Lining the fittings up was part of the reason it took so long to load the eels.
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#7 |
Gunner
![]() Join Date: Jan 2004
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I usually mix and match between contact and mag torps depending on the situation. When do you get the historical data to change settings? Thank God for acoustic torps, saved my @#$ more than once but when do they become ineffective when allies introduce counter measures?
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