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#1 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi to all and Happy New Year
Just wanted to ask the amasing mod teams responsable for NSM, ROW RSRD and TM about compatability I understand that the above Mods have been released and that they, or rather versions of each are now compatable. As there is no single super mod that combines them I wonder if you can lend a hand to those of us who want to combine them for themselves. As I understand most of the ROW work will work with the other three but after several dud tries, and a lot of lost hair I'm wondering if some one could look at the list below and:
For instance I'm not sure if the bubbles fix mods are still required, or if they are now part of another mod. I dont know if the new RSRD replaces the original or works with it. I'm still muddled re NSM, is this needed or is it now no longer needed, and the Remove Grain effect mod, still needed or can it be discarded Here's the list, hope you will be able to lend a hand ROW Textures VS_2 ROW Textures with Sun Halo camera flair vs_5 ROW Object Reflections and Search Lights vs_5b ROW Scene LBO Lightning Smoke Fire Oil Slik VS 2 ROW SKY and Ocean Controls vs_5 ROW Sub Reflections and Roll Pitch Mod vs_5 ROW SUB Reflections vs_2 ROW Sky and Ocean controls ROW sound effect's add on ROW Sound Effects vs_4 ClassicBetterScopes_NomoGraph_MiniChrono Gato bubbles FX IJN DC mod 0.92 JP Ship Dimension Fix1.3 Natural Sinking Mechanics 3.3 Classic Porpoise bubbles FX Prolonged DC Attack Prolonged DC Attack 1.1 Recognition manual V2 TM SH4 RSRDC REL_TMaru_BETA_Patch_1.7.4 REL_Trigger_Maru_1.7.2 REL_Trigger_Maru_1-7 Remove grain effect ROW Camera vs_1a ROW Camera vs_2b ROW Classic Zones Special Effects ROW Classic Zones Special Effects vs_2 ROW Classic Zones Special Effects vs_3 ROW Hi Res Sea Foam ROW NEW Clouds from Kriller2 ROW Object Reflections and Search Lights vs_5 ROW Objects Reflections vs_2 ROW Objects Reflections vs_4 ROW Realistic Camera vs_1c ROW Realistic Camera with sway vs_2d ROW Ship Reflections vs_2 ROW Special Effects with T.M. Zones ROW Sub Reflections and Roll Pitch Mod ROW Textures with Sun Halo camera flair vs_4 RSRDC_P1_TM_v114 RSRDC_P1_v104 RSRDC_P2_Patch2_for_V220 RSRDC_P2_TM_v220 RSRDC_P2_TM174_Patch1_for_v220 RSRDC_P2_v200 RSRDC_Patch_All_Versions Sargo bubbles FX SB_13PersonViewCameras_Mod_v1.0 SH4 Depth Charge Shake v1.02 SMALLER SEABED ROCKS SMALLER SEA PLANTS SMALL sobers better crew II (1.4) Sobers better mountains sobers better sand sobers super mod (SH4) 1.4.2 Subvet Confirmed DC Audio TaskBar_Various_Mods warships_retextured_v1_3 |
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#3 |
Lucky Jack
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First, choose which mod for playability you desire. TM adds some realism and is a good mix of playability. RFB is more realism. I use RFB. Both are good to start with. Once decided, then look at RSRD. This mod has two to download. Each of the two is specific to TM and RFB. Download the correct one. ROW is basically textures and sound that do not affect the games mechanics. The other mods from Sober are also texture mods and do not affect game mechanics. Prolong DC attack does change mechanices of the AI. I have them loaded like this:
ROW camera mod v 2b ROW sub reflections and pitch mod v5 ROW textures with sun glare v5 ROW special effects with stock files v5b (be careful here as I'm not sure natural sinking mod can be used as yet with ROW) ROW objects reflections and search lights v5 ROW sky and ocean controls v5 ROW slower clouds RFB_1.4 for ROW RC1 RSRD P2 RFB V240 Prolonged DC attack ROW sound effects ( I put this here because the prolonged dc attack has different sound files but I like ROW's sounds better, putting this here will overwrite the sounds from prolonged dc attack mod) after this I just have the texture mods, like HUD's and chronos, etc. Very playable and enjoyable game. I have my realism from RFB and realistic shipping traffic from RSRD. The rest is sight and sound. Again, textures can go in anywhere when activating mods unless you are trying to change a particular texture, then the new file you wish to use should be loaded after the mod you wish to overwrite some files.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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I run two installs;
REL_Trigger_Maru_1.7.2 REL_TMaru_BETA_Patch_1.7.4 RSRDC_P2_TM_v220 RSRDC_P2_TM174_Patch1_for_v220 Recognition manual V2 TM SH4 RSRDC ROW Textures with Sun Halo camera flair vs_5 ROW Object Reflections and Search Lights vs_5b ROW SKY and Ocean Controls vs_5 ROW Sound Effects vs_8 ROW Realistic Camera with sway vs_2d warships_retextured_v1_3 the second install is RFB but with the same stuff 'cept its RFB compatible. I would not even bother with ROW but it is such an enhancement to the ocean and environment its a must have. I do not like running a lot of mods, keep it simple and all will be well. Have fun!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#6 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Big thanks to WILKE and Mr Warhawk,
Will try your suggested combos, my brain was starting to fry trying to work out what goes with what I really hope the various mod teams involved will combine and produce a super mod R |
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#7 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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AVG, I'm alittle curious as to why I don't see the RSRD p2 patch for RFB listed. Is it because the patch dose not need to be installed via JSGME? I'm asking because as of yet, I haven't updated to 1.4. Still waiting for NSM to be finalised, and for ROW to be compatable with it. I have the patience of a saint! ![]() |
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#8 |
Sailor man
![]() Join Date: Apr 2007
Location: Southern Indiana
Posts: 46
Downloads: 10
Uploads: 0
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Here's a list of my currently activated MODS. I also would have like to have found lists like these a few days ago - would have saved me several hours of work, but I REALLY like this setup and it's very similar to the setup listed by AVGWarhawk above which is reassuring to me since he's very active on these forums. I did change the names of some of the MODS so that they line up in JSGME alphabetically in the order in which they need to be installed since there are a few which must precede or follow specific mods. Also added some position indicators in the names of the mods. I'm now evaluating PPI radar screen color/design options to decide which one I like the best. Having the gorgeous graphics (ROW), realism (RFB) and historical operations accuracy (RSRD) plus being able to add additional features and eye candy (although most mods I used in earlier days are now included in the the three big mods) is wonderful. I have had no CTD's other than when I tried to delete Ubisoft's music (OGG) files rather than just mute their repetitive music from the options menu.
Happy Hunting and Happy New Year.........Skip ![]() PS - I put my wife Glenda's photo on the desk since I need all of the points I can get around here! ROW 1 Main Load Screen ROW 2 Camera vs_2b NO SWAY ROW 3 Sub Reflections and Roll Pitch Mod vs_5 ROW 4 NEW SeaFoam from Jaketoox ROW 5 Textures without Sun Halo camera flair vs_5 ROW 6 Special Effects with stock zones vs_5b ROW 7 SKY and Ocean Controls vs_5 ROW 8 NEW Clouds from Kriller2 ROW 9 Sound Effects vs_8 ROW RFB_1.4 after_ROW_RC1 RSRDC_P2 after RFB_v240 RSRDC_P2_Patch1 after V240 RSRDC_Patrols_V100 after RSRDC Ship_Centered_Accuracy_Fix-optional -after RFB Glenda Photo 1.0 MultiRadioStation CBS NEWS Radio Mod Radio Honolulu Krillers Warships Retextured 1.3 Map Labels 1.1 Small Radar Contacts Stage 1 PPI_1024_Black_#2 |
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#9 |
Lucky Jack
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As far as I know, the mod RSRD, RFB version is complete. Anything Lurker corrected is in the new download. The radio messages fix and spawning of 100's of ships at a certain spot. I hear he is working on the aircraft and airbase next
![]() ROW is complete enough to run it. My feelings on the NSM. When I use RFB, the torpedo failure rate is very high. It is frustating enough. NSM will only frustrate me more. I like the ROW effects with stock zones. More often than not, I have read ships just disintergrating from 1 to 2 torpedo hits. NSM, although a great mod, does not seem to represent this enough IMHO. I would probably use this mod if my torpedoes were dead nuts perfect with every hit. My last patrol, 8 out of 24 torps worked. Not all vessels surrendered after getting hit. 3 ships sunk for the patrol. Real enough for me.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Watch
![]() Join Date: Jul 2007
Posts: 17
Downloads: 107
Uploads: 0
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Hail and well met! i have been reading since quite a while but now is the first time posting for me.
I see some people running first the great ROW mods, then TM or RSRD, other run it the other way round. i would expect some files overwriting others. So my question is, which to install first? or does it not matter? (other then TM 1.72 then patch 1.74 then rsdp for tm and then the patch?) Thank you for the reply if you know it! ps: of course TM and RSRD are also great mods. cant say anything about other mods, as i didnt try them out yet. |
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