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Old 12-26-07, 04:31 AM   #1
MCM
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Default GWX: how can you reduce the power of the deckguns of mechant ships?

hi,

in my opinion the power and accuracy of the deckguns of merchant ships in GWX v2 is much to strong. how can i reduce the power and/or the accuracy of these deckguns?

THX
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Old 12-26-07, 10:52 AM   #2
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In actual fact, the guns on the merchants were manned by regular navy crews, and could take down a sub with one hit. Stay away from them.
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Old 12-26-07, 10:54 AM   #3
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Quote:
Originally Posted by irish1958
In actual fact, the guns on the merchants were manned by regular navy crews, and could take down a sub with one hit. Stay away from them.
Stay away from them......they are bad news!
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Old 12-26-07, 11:01 AM   #4
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i know that but i read in a book, that especially in the beginning years of the war the weapons were old and poor and the crew was bad trained with the deckguns... that´s why i want to reduce them. and it´s more fun of course
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Old 12-26-07, 11:27 AM   #5
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you would need to teach yourself how to use timetravellers
mini tweaker. to alter the guns dat.
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Old 12-26-07, 11:34 AM   #6
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i know how to use the mini tweaker, but didn´t know the exact file name. now i have to figure out what numbers have to be changed in which direction
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Old 12-26-07, 12:56 PM   #7
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Quote:
Originally Posted by MCM
...but i read in a book...
As with the internet, anyone can write anything in a book. It would help if you could remember which book, and exactly what was said, and whether he cited references.

The deck gun was usually used for very small targets, or to finish off a ship which had already been abandoned by the crew. The real problem was that submarines were in even more danger than the game allows; in real life it would only take one penetration of the pressure hull, and the submarine was suddenly a very poor surface ship, unable to dive and very vulnerable.
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Old 12-26-07, 01:09 PM   #8
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by MCM
...but i read in a book...
As with the internet, anyone can write anything in a book. It would help if you could remember which book, and exactly what was said, and whether he cited references.

The deck gun was usually used for very small targets, or to finish off a ship which had already been abandoned by the crew. The real problem was that submarines were in even more danger than the game allows; in real life it would only take one penetration of the pressure hull, and the submarine was suddenly a very poor surface ship, unable to dive and very vulnerable.
So technically... what we should do... is INCREASE the merchie deck gun damage ptential.

Teehee.
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Old 12-27-07, 11:16 AM   #9
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Quote:
Originally Posted by Wilcke
Quote:
Originally Posted by irish1958
In actual fact, the guns on the merchants were manned by regular navy crews, and could take down a sub with one hit. Stay away from them.
Stay away from them......they are bad news!
unless you're a very good gunner
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Old 12-28-07, 03:42 AM   #10
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back to my simple question: how can i reduce the power of the deckguns?
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Old 12-28-07, 04:07 AM   #11
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Simply put, you'll need to identify each & every DG shell used by the merchants in the game. Then you'll need to reduce the damage/hit points of each shell. A long and tricky task.

If you undertake this, you'll almost certainly cause extensive changes to all Merchants & Warships, which will have adverse affects to the entire game in general. As such it's not advisable to do.

Proceed at your own risk. Personally, it's easier to dive and put a torp in the sucker.
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Old 12-28-07, 04:58 AM   #12
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Quote:
Originally Posted by MCM
back to my simple question: how can i reduce the power of the deckguns?
You do realsie even the primitive shells of the older guns would be nasty to a u-boat...which was not a Tiger tank after all...oh and Danlisa is right you will break other stuff if you monkey with the ammo.
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