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Old 12-15-07, 08:21 AM   #1
Wave Skipper
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Default I note a great deal of energy in SH3 modding

And much less in SH4. Perhaps the Devs should forget making a German patch for SH4 and concentrate on making an American sub patch for SH3. SH3 has legs that could take this old game quite far.
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Old 12-15-07, 08:23 AM   #2
stabiz
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SH4 is younger, and probably has fewer owners. Besides, much of the energy from SH3 will probably make the switch when the uboat-addon is released.
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Old 12-15-07, 11:41 AM   #3
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I'm not really quite sure about that,most of the users who post on SH3 related threads have shown a dose of scepticism with regard to the SH4 addon citing among others the historical inaccuracy (Type XVIII in the pacific ??).

The 'Strategic Warfare' component smells of RTS more than WWII tactics used by the Kriegsmarine and the 'Historical Figues" seems to me like an attemp to include 'RPG' elements,besides the best known historical figures as regards the U-Boat war were in the Atlantic not in the pacific theatre.

It will be good to hunt allied tonnage from the SH4 engine,however i feel that the IJN Sub forces should have been included (or maybe that's a second addon).

Having said that as an owner of SH4 i will take the plunge and buy the addon when it's released.

An all encompassing mod which ports the SH3 game elements to the expanded SH4 and gives us a true global sub war which can be fought from both sides might be a far away dream or a fevered fantasy brought about by loving these two games too much but men are allowed to dream and other men make dreams a reality (modders with too much time on your hands take note pls)
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Old 12-15-07, 11:46 AM   #4
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Quote:
Originally Posted by ryoga_77
...An all encompassing mod which ports the SH3 game elements to the expanded SH4 and gives us a true global sub war which can be fought from both sides might be a far away dream or a fevered fantasy brought about by loving these two games too much but men are allowed to dream and other men make dreams a reality (modders with too much time on your hands take note pls)
Way ahead of you. (Note that having too much time on our hands doesn't play into it... We've become undead from deciding not to sleep is all.)

In all fairness to the SH4 modding scene... To really sink the fangs into it in terms of modding... We've got to wait until the FINAL version of everything related to SH4 is released or we make MOUNTAINS of work for ourselves that will need to be remodelled every time that Ubissoft releases something.

No way, Jose. The cavalry charge doesn't begin until the barrage ceases if you know what I mean.

When everything official is out and released... Sh4 will be a "modder's heaven" to quote a friend.
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Old 12-15-07, 11:55 AM   #5
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for the most part people are just 'tweaking' this and that over in SH4. There are a few major mods out there for SH4 but nothing like SH3. I see no point in putting too much energy into it when Ubi says they're going to release an add-on for it After the add-on, no holds barred....
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Old 12-15-07, 12:02 PM   #6
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Has I allways said,

SH4 can be the perfect engine for the Future U-Boat War !

I can even imagine the GWX and even my Mod, some others around,
moded in a game with that Graphic and engine Potencial !


That will be the Ultimate Modding ground !
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Old 12-15-07, 06:31 PM   #7
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Quote:
When compared SH4 is probably in a similar place or perhaps maybe further ahead than where SH3 was a couple of years ago. It's not anywhere near GWX or some of the other larger mods in SH3, but it is slowly getting there.

As well, there are a lot of great modders over there as well doing some nice things with the game.

That being said, it amazes me how much life SH3 still has, it has been a great game, and with 2.0 this is not going to change anytime soon.


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Old 12-15-07, 06:46 PM   #8
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I would love to learn how to mod this game but my knowledge is limited. I've taken a crack at making a sub look ghostly yet the various textures in the game are making it difficult for me.
For now I'm enjoying turning out new sub repaints almost daily, but I've gotta hand it to the GWX team - they really know what they're doing when it comes to cool mods
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Old 12-15-07, 07:55 PM   #9
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The fundamental flaw of SH4 versus SH3 is that in the latter game your potential theatres of operation expand rapidly with Nazi conquest over the first couple of years and are then squeezed by opponents of exponentially increasing skill...it just gets more and more difficult as time goes on - in the former, however, the Japs never really get a handle on things and the only problem you face as time passes is finding pieces of their ever-diminishing merchant fleet to malkie.

To be really honest, I couldn't care less about commanding an American sub in the Pacific. I'd much rather see a simulation of Royal Navy sub operations in the Med or in Norway or Far East. The USN just doesn't do it for me at all, I'm afraid.
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Old 12-15-07, 07:59 PM   #10
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Quote:
<Thud>

<Kpt. Lehmann has lateral anterior myocardial infarction and dies. >

<...but then sits up... >

"STOP CHEERING YOU BASTIDGES!!!"

<Dies again >

"ONE MORE THING... "

LOL, seriously though Sailor Steve... that will happen... but we aren't starting today thank GOD!!!
CLEAR!!!!!!!

I just saved your ars....now get back to work. No need to thank me....
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Old 12-15-07, 06:29 PM   #11
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Quote:
Originally Posted by Wave Skipper
And much less in SH4. Perhaps the Devs should forget making a German patch for SH4 and concentrate on making an American sub patch for SH3. SH3 has legs that could take this old game quite far.
When compared SH4 is probably in a similar place or perhaps maybe further ahead than where SH3 was a couple of years ago. It's not anywhere near GWX or some of the other larger mods in SH3, but it is slowly getting there

As well, there are a lot of great modders over there as well doing some nice things with the game.

That being said, it amazes me how much life SH3 still has, it has been a great game, and with 2.0 this is not going to change anytime soon.


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